The Lord of the Rings: Journey to Rivendell

Atari 2600 0 subscribers

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The Lord of the Rings: Journey to Rivendell was a video game scheduled to be released in the winter of 1983. Parker Brothers was set to publish it, and advertised it in their 1982 and 1983 catalogues as a game that would be released on the Atari 2600 and Atari 8-bit computers. The game was originally advertised under the name Lord of the Rings, and in one case as The Lord of the Rings I. It was described as an adventure of getting Frodo Baggins from the Shire to the door at Moria, a description which was later changed in the 1983 Parker Brothers Video Games catalogue to have Rivendell as the adventures end point instead. The same catalogue was first time the game was ever referred to as The Lord of the Rings: Journey to Rivendell, and was the last advertisement the game ever received. The game was never released, and it was believed that little or no work was done on the game's coding.

Almost twenty years after Journey to Rivendell was first announced, in the weeks leading up to the much anticipated release of the first live-action movie, a former Parker Brothers employee gave a prototype of the game to the operator of the AtariAge website. Surprisingly, the game was quite complex and seemed to be complete.

An Atari 2600 cartridge was donated to The Strong National Museum of Play where it was digitized for guests and researchers to access.

This game was never released; this is a prototype.

From Wikipedia's article The Lord of the Rings: Journey to Rivendell, licensed under CC BY-SA 4.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Review scorecard

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  3. Control — Not scored Unavailable
  4. Fun Factor — Not scored Unavailable

No category score or overall rating is available for the unscored slots.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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