Catacomb, The (Catacomb II)
29K plays 1989 #Action#Shooter
Catacomb is a 2D top-down third-person shooter developed and published by Softdisk. It was originally created for the Apple II, and later ported to IBM PC compatibles. It supports EGA and CGA graphics. Catacomb was programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom. The fast action and the ability to strafe in Catacomb foreshadow Carmack's later work. The enemy movement code in Wolfenstein 3D is based on code from Catacomb.
Catacomb was followed by multiple sequels, which were all initially published by Softdisk. The DOS game The Catacomb and the three Apple II games Sylvan Idyll, Ether Quest and Sand Trap are also top-down third-person shooters. Additionally, the Catacomb series includes four first-person shooters for DOS: Catacomb 3-D, Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse.
In March 2013, Catacomb, as well as its sequels The Catacomb and the Catacomb 3-D, were published on GOG.com as part of the Catacombs Pack. The source code to the game was released by Flat Rock Software in June 2014 under GNU GPL-2.0-or-later in a manner similar to those done by id Software and partners.
From Wikipedia's article Catacomb (video game), licensed under CC BY-SA 4.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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