Xenon 2: Megablast

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MS-DOS 0 subscribers

60K plays 1989 #Shooter

Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.

Xenon 2: Megablast is the third major video game release by The Bitmap Brothers. Its subtitle is derived from the Bomb the Bass track "Megablast (Hip Hop on Precinct 13)", which serves as the game's theme music. The original release of Xenon 2: Megablast was met with critical acclaim and commercial success, with reviewers praising the detailed visuals, addictive gameplay, variety of weapons and innovative soundtrack.

From Wikipedia's article Xenon 2: Megablast, licensed under CC BY-SA 4.0

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

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Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

2.5 Could be better

Players 67 · 103 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 2.5 out of 5 Overall fallback
  2. Sound 2.5 out of 5 Overall fallback
  3. Control 2.5 out of 5 Overall fallback
  4. Fun Factor 2.5 out of 5 Overall fallback

Overall fallback: Players 67 · 103 votes. The same 67/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsaddictiverealisticrelentlessimpressiveinnovativesmooth

What the critics said

  • Warren Lapworth of The Games Machine deemed the game "a superlative shoot-'em-up" and "a classing sounding, looking, and playing blaster, wholly deserving of the prefix 'Mega'".

    — The Games Machine (Warren Lapworth)

  • Duncan MacDonald of Zero declared that the game "is (to date) the DEFINITIVE vertical scrolling shoot 'em up", while David McCandless of the same publication said that the game "has the best music, graphics, gameplay and doner kebabs this side of Crewe".

    — Zero (Duncan MacDonald)

  • Brian Nesbitt of The One commended the game's variety of weapons, and felt that the game "will undoubtedly have the same effect on the games scene as its predecessor did over a year ago".

    — The One, 1989 (Brian Nesbitt)

  • Pete Connor of ACE decided that the game "is one of the most accomplished shoot-em-ups you're likely to come across this side of Christmas", and that the challenge provided by the amount of detail and action balanced out the low amount of levels.

    — ACE, 1989 (Pete Connor)

  • Gary Barrett of ST Format called the game "extremely addictive and exciting" in spite of its lack of new concepts, and considered it to be "in the same elite class as Blood Money".

    — ST Format, 1989 (Gary Barrett)

  • ST Format included the game in its "50 Games of the Year", saying that "Flawless graphics, nightmarish wriggly sprites, and instantaneous addiction made it the gamester's rave of the year."

    — ST Format, 1990

  • Mike Pattenden of Commodore User observed that "Xenon II pursues the relentless quest for an arcade quality shoot'em up on the Amiga, and it's probably the closest yet."

    — Commodore User (Mike Pattenden)· about another version

From the Reception section of Wikipedia's Xenon 2: Megablast article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • ACE 1989 AMI: 91% ; AST: 90.5% (other versions)
  • Computer and Video Games 1989 AMI: 96% ; AST: 94% (other versions)
  • Zzap!64 1989 AMI: 97% ; (other versions)
  • Amiga User International 1989 AMI: 9/10 (other versions)
  • Atari ST User 1989 AST: 10/10 (other versions)
  • Commodore User 1989 AMI: 88% (other versions)
  • ST Format 1989 AST: 90% (other versions)
  • The Games Machine 1989 AMI: 96% ; AST: 95% (other versions)
  • The One 1989 AST: 93% (other versions)
  • Zero 1989 AMI: 94% ; AST: 93% (other versions)
  • Nintendo Power 1993 GB: 11.7/20 (other versions)
  • Amiga Format 1992 CDTV: 32%
  • Mean Machines 1991 MS: 84% ; MD: 82%

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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