Super Mario Bros. 2
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Super Mario Bros. 2, known outside of Japan as Super Mario Bros.: The Lost Levels, is a 1986 platform game developed by Nintendo R&D4 for the Famicom Disk System. Like its predecessor, Super Mario Bros., players control Mario or Luigi to rescue Princess Peach from Bowser. The Lost Levels has a higher difficulty level, introducing obstacles such as the Poison Mushroom, counterproductive level warps and mid-air wind gusts. Luigi controls differently from Mario, with reduced ground friction and increased jump height. The game contains 32 levels across eight worlds, and 20 bonus levels.
Nintendo developed The Lost Levels after designing some of its levels for the Nintendo VS. System version of Super Mario Bros. It was directed by Takashi Tezuka and designed for players who had mastered the original. Nintendo released it as Super Mario Bros. 2 in Japan on June 3, 1986, but Nintendo of America deemed it too difficult for the North American market and released an alternative Super Mario Bros. 2 (1988) instead. The original Super Mario Bros. 2 was retitled The Lost Levels for its inclusion in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars, its first international release. It has been rereleased for Game Boy Color, Game Boy Advance, Wii, Wii U, Nintendo 3DS, and Nintendo Switch.
From Wikipedia's article Super Mario Bros.: The Lost Levels, licensed under CC BY-SA 4.0
Keyboard controls
| NES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| B | Z | N |
| A | X | M |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
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Keyboard controls
| NES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| B | Z | N |
| A | X | M |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
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Review scorecard
- Graphics — Not scored Unavailable
- Sound — Not scored Unavailable
- Control — Not scored Unavailable
- Fun Factor — Not scored Unavailable
No category score or overall rating is available for the unscored slots.
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