Street Fighter II

Super Nintendo (SNES) 0 subscribers
Manual

3.5M plays 1992 #Action#Fighting

Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight, it is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 million software units of every version of Street Fighter II have been sold worldwide, earning an estimated $10 billion in revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019; estimated to be approximately £260(~$350) million in arcades in the UK alone. More than 6.3 million SNES cartridges of Street Fighter II were sold, making it Capcom's best-selling single software game for the next 20 years, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

From Wikipedia's article Street Fighter II, licensed under CC BY-SA 4.0

Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

Comments

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Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

Videos

Play online

Play with a friend on another computer. Host a room and send them the link; they join as Player 2 and you both see the same game.

Press Start Game first.

Go live

Let anyone watch you play, live in their browser. They see your game as you play it, and your online game when you host a room.

Press Start Game first.

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Pixel Verdict

Street Fighter IISNES

4.0 Great job!

GameRankings 82% (archived)

What the reviews talk about

Key wordsexcellentviolentoutstandingvariedexcitingoriginal

What the critics said

  • According to the March 1995 issue of GameFan, the game had earned "billions of dollars in profit".

    — GameFan, 1995

  • RePlay noted in January 1993 that Street Fighter II had "single-handedly re-ignited the worldwide black market in counterfeit PCBs and speed-up kits".

    — RePlay, 1993

  • He concluded "this is bound to appeal to you if you like the beat 'em up style of game."

    — Sinclair User, 1991

  • Super Play gave it a 94% score, stating that with "the inclusion of Champion Edition's Character vs. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op."

    — Super Play

  • Nintendo Power scored it 16.2 out of 20, stating that the "hottest arcade game around has been faithfully reproduced for this Super NES conversion" and that it "is just like having the arcade game at home!".

    — Nintendo Power, 1993

  • Entertainment Weekly wrote: "Sure, it's violent (people can be set on fire), but Street Fighter II offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest."

    — Entertainment Weekly

  • Electronic Games noted in its October 1992 issue, "Not since the early 1980s has an arcade game received so much attention and all-out fanatical popularity."

    — Electronic Games, 1992· about another version

  • Computer Gaming World in April 1994 said that "Street Fighter II now enters the PC ring rather late and with a touch of weak wrist".

    — Computer Gaming World· about another version

From the Reception section of Wikipedia's Street Fighter II article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • GameRankings 82% · archived average · SNES
  • Giant Bomb true; true
  • Computer and Video Games 1991 93%; 78% (other versions)
  • Edge 1993 9/10
  • Electronic Gaming Monthly 1993 38/40; 29/40
  • Famitsu 1992 9/10, 9/10, 9/10, 8/10; 21/40
  • GamePro 5/5
  • Nintendo Power 1993 16.2/20
  • Sinclair User 1991 84%; 89% (other versions)
  • Your Sinclair 62% (other versions)
  • Mean Machines 1992 98%
  • AllGame 5/5; 4.5/5; 2.5/5; 4/5
  • Eurogamer 2007 9/10 (other versions)
  • GameSpot 2007 7.2/10 (other versions)
  • IGN 2007 7/10 (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' archived average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Players' rating: 74/100 · 21,301 votes

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

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