Road Runner’s Death Valley Rally
76K plays 1992 #Action#Platform
Road Runner's Death Valley Rally (known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner) is a 1992 video game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and Road Runner.
Road Runner's Death Valley Rally features side-scrolling platform gameplay. The player controls Road Runner, who must avoid being eaten by Wile E. Coyote. The game consists of five different environments, with each one containing three levels and a boss battle. Coyote has a unique method of ambush for every level, ranging from the Acme Batman outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark. After every three levels, Road Runner battles against one of Wile E. Coyote's super weapons.
Road Runner has a series of control movements useful to beating the game, including jumping and running. Road Runner can also peck his beak to kill enemies, and can eat bird seeds that give him a burst of turbo speed, allowing him to scale walls. However, turbo speed can only be used a limited number of times, as it depletes the bird seeds; additional turbo speed is gained by consuming more bird seeds. The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote. The player can also make Road Runner say 'beep-beep!' and make him stick out his tongue, although neither serves a gameplay function.
A sequel, titled Wile E's Revenge, was in development by Software Creations and was planned as a follow-up to Death Valley Ralley. Unlike the first game, the sequel would allow the user to control Wile E. Coyote as he chases the Road Runner. The game was cancelled because of Sun Corporation of America's bankruptcy in 1995.
Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Live chat
Connecting…
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Play online
Play with a friend on another computer. Host a room and send them the link; they join as Player 2 and you both see the same game.
Press Start Game first.
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