Daze Before Christmas
46K plays 1994 #Action
Daze Before Christmas is a platform video game developed by Norwegian company Funcom for the Mega Drive and published by Sunsoft in 1994 in Australia. It was ported to the Super Nintendo Entertainment System and released in Europe and Australia. A North American release was planned but got cancelled.
From Wikipedia's article Daze Before Christmas, licensed under CC BY-SA 4.0
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Live chat
Connecting…
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
3.0 Good job
Players 70 · 68 votes
No critic scores found for this game: this is the players' rating.
Review scorecard
- Graphics 3.0 out of 5 Overall fallback
- Sound 3.0 out of 5 Overall fallback
- Control 3.0 out of 5 Overall fallback
- Fun Factor 3.0 out of 5 Overall fallback
Overall fallback: Players 70 · 68 votes. The same 70/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.
What the reviews talk about
Key wordssimplisticcutecolourfulrepetitive
What the critics said
Reviewing the same version, Hyper gave it 58/100, calling it "undoubtedly the easiest game in the history of gaming" and opined that while it had "undeniable charm", it was too simplistic for anybody but "very young kids" to enjoy.
— Hyper, 1995
Reviewing the Mega Drive version for the magazine Mega Zone, Matthew Hall gave the game 52/100, saying that while he found the game "cute and cuddly" with "colourful and well-rounded" graphics, the backgrounds were repetitive and the music was droning.
— Mega· about another version
From the Reception section of Wikipedia's Daze Before Christmas article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.
Scores
- Hyper 1995 58/100 (SMD) (other versions)
- Mega Zone 1994 52/100 (SMD) (other versions)
- Mega Fun 1995 46% (SNES)
From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.
Full reviews
Play online
Play with a friend on another computer. Host a room and send them the link, or list it in Open rooms for anyone to join; they play as Player 2 and you both see the same game.
Press Start Game first.
Go live
Let anyone watch you play, live in their browser. They see your game as you play it, and your online game when you host a room.
Press Start Game first.
Comments