Gremlins

Atari 2600 0 subscribers
Manual

27K plays 1984 #Action#Shooter

Gremlins is a 1984 video game developed and published by Atari for the Atari 2600 system. It is a tie-in to the 1984 film Gremlins. Atari released another, substantially different game based on the film for the Atari 5200.

Gremlins, directed by Joe Dante, was the center of a major merchandising push in the months surrounding its release. Atari developed video game tie-ins for both of its contemporary consoles, the Atari 2600 and the Atari 5200. Though both were produced by the same company and were based on the same film, differences in the two consoles resulted in two considerably different games. Atari intended to release both along with the film in 1984, but the company stopped shipment of all its games after its reorganization that year. Atari first previewed the 2600 version of the game at the 1984 Consumer Electronics Show in Chicago; it was released in limited numbers later that year, and became moderately rare. The 5200 version did not receive its release until 1986.

The 2600 version consists of two playable screens derived from video game styles popular at the time. The game can be played by one player, or two players alternating turns. The first screen is similar to the 1981 game Kaboom!. The player controls protagonist Billy Peltzer, who runs side-to-side across the screen catching falling Mogwai to prevent them from eating hamburgers. In the second screen, similar to Space Invaders, the player moves Billy back and forth across the screen and shoots waves of descending gremlins.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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