Snoopy and the Red Baron

Atari 2600 0 subscribers
Manual

46K plays 1983 #Action#Shooter

Snoopy and the Red Baron is an Atari 2600 game which includes Peanuts comic strips' Snoopy and his aviation rival, the Red Baron. It is a single player game with the player guiding Snoopy on his doghouse with four variations of difficulty to play. The objective is to shoot down Snoopy's rival, the Red Baron, controls being the stick to maneuver Snoopy and the button to fire. The game starts out with the player having four doghouses, otherwise known as lives. It takes eight hits to destroy the Red Baron, and eight hits from the Red Baron to have the player lose a doghouse.

An alternate notion is to collect 'treats' the Red Baron drops while falling, and to avoid skulls and crossbones. Touching the skulls and crossbones or being shot down will undo the player's progress in collecting treats. If the player collects all of the treats and downs all of the Red Barons, bonus points are rewarded. A Gold Baron is earned when the player downs fifty Red Barons.

In the game, the Red Baron often flies above the clouds; however, Snoopy cannot fly above the clouds in the play setting. An exclamation mark appears whenever one million points are scored.

Snoopy and the Red Baron is frequently criticized for its seemingly loopy AI and low difficulty; however, it is notable to include that Snoopy is resembled rather well for the limitations of the Atari 2600.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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