Dark Chambers
20K plays 1988 #Action#Shooter
Dandy (later Dandy Dungeon) is a 1983 dungeon crawl maze video game developed by John Howard Palevich and published by the Atari Program Exchange for Atari 8-bit computers. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.
Dandy was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from Dungeons & Dragons, Defender, and arcade maze games. Some of the levels and level design elements, which have become standard in dungeon crawls, were designed by fellow student Joel Gluck.
The 1985 Atari Games arcade video game Gauntlet built upon the core design of Dandy, and a lawsuit from Palevich was settled out of court. Gauntlet designer Ed Logg later called Dandy a direct influence. Electric Dreams Software published versions of Dandy for the ZX Spectrum, Commodore 64, and Amstrad CPC in 1986. Dandy was reworked into Dark Chambers by Atari Corporation under license from Palevich for the Atari 2600, Atari 7800, and Atari 8-bit computers.
From Wikipedia's article Dandy (video game), licensed under CC BY-SA 4.0
Keyboard controls
| Atari 2600 | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Fire | Z | N |
| Game Select | Shift | |
| Game Reset | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| Atari 2600 | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Fire | Z | N |
| Game Select | Shift | |
| Game Reset | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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