Super Boy III

Sega Master System 0 subscribers

40K plays 1991 #Action#Platform

The third entry in Zemina's unlicensed conversions of early Super Mario Bros. games differs from its predecessors by having its own levels. While the two first games imported levels of their correspondent Mario counterparts, Super Boy III does not copy the stages of Super Mario Bros 3.. Instead, it utilizes elements from previous Mario games as well as Super Mario World, from where some enemies and level design ingredients are borrowed.

Unlike those two games, however, Super Boy III has completely linear levels that must be traversed in a particular order. There are no special levels such as castles, no familiar bonuses, and no power-ups besides those that were introduced in the first Mario game. Mario also walks and runs significantly slower than in Nintendo games. At the end of each stage Mario has to defeat a Hammer Brother.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

SMSPlayer 1Player 2
D-pad↑↓←→IKJL
Button 1ZN
Button 2XM
PauseEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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