Riddle of the Sphinx

Atari 2600 0 subscribers
Manual

18K plays 1982 #Action#Adventure#Shooter

Riddle of the Sphinx is a 1982 vertically-scrolling action-adventure game written by Bob Smith for the Atari 2600 and published by Imagic. As the Prince of Egypt, the player must collect treasures and gain strength to rescue the land from a terrible curse. It was Smith's second game after leaving Atari for Imagic, following Star Voyager. Smith wanted to branch out from shoot 'em up games and was inspired by the Rosicrucian Egyptian Museum in San Jose, California.

Players collect an inventory of items and manage stats including health and thirst. The second player controller and difficulty and graphical switches are used to interface with these features. Players must provide the correct offerings to landmarks found throughout the map, such as pyramids and sphinxes. Riddles included in the manual provide hints to the correct item for each location.

After the game was released, a contest was held for whoever could provide the most creative solution to the game's riddles. The winner, who presented the answer on a 12-foot scroll inscribed with Egyptian hieroglyphs, received the prize from Smith at the Rosicrucian museum.

From Wikipedia's article Riddle of the Sphinx (video game), licensed under CC BY-SA 4.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Videos

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Pixel Verdict

Riddle of the SphinxAtari 2600

No reviews yet

We found no critic scores for this game, and too few players have rated it.

What the reviews talk about

Key wordscomplexchallengingfun

What the critics said

  • In "A Players Guide to Fantasy Games", Electronic Games said the puzzles were "challenging" and "intriguing enough to keep most people from exhausting its possibilities in a hurry" but that Riddle of the Sphinx lacked replay value and that "it's a lot of fun until a point is reached."

    — Electronic Games, 1983

  • The Electronic Games 1984 Software Encyclopedia gave it an 8 out of 10 but said that "those who hate to read the instructions before slapping the cartridge in...might have a bad time."

    — Electronic Games, 1983

  • Mike Wilson of The Logical Gamer said "the only way it could have been better would be if the VCS had more memory than it does."

    — Gamer

  • British magazine TV Gamer considered it "a very complex game indeed" and a "first rate adventure game."

    — TV Gamer, 1983

  • Phil Wilson in the magazine Video Games called it "one of his favorite games" adding "fast, accurate shooting will not win this game for you, thinking will."

    — Video Games, 1983

From the Reception section of Wikipedia's Riddle of the Sphinx (video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Players' rating: 70/100 · 7 votes

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

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