Space Jockey

Atari 2600 0 subscribers
Manual

931K plays 1982 #Action#Shooter

Space Jockey is a horizontally scrolling shooter designed by Garry Kitchen for the Atari VCS (renamed to the Atari 2600 later in the year). It was published under the Vidtec brand of U.S. Games in 1982 as the initial release from the company. The game shipped on a 2K cartridge at a time when most VCS games were 4K. Atari, Inc. stopped internal development of 2K games for the console in 1980. Space Jockey was the first video game designed by Garry Kitchen. He went on to program the 2600 port of Donkey Kong.

The player controls an 'attack saucer' that flies to the right over scrolling, undulating terrain. The saucer only moves vertically and stops just before it hits the ground. The goal is to shoot ground-based tanks and flying enemies: jet planes, propeller planes, helicopters, and hot air balloons. Trees and houses appear on the ground as obstacles which can also be destroyed.

Space Jockey was developed by Gary Kitchen and was his first game he made for the Atari 2600. The game was a result of a six-month effort to reverse engineer the Atari 2600 while working at James Wickstead Design Associates (WDA).

Space Jockey was one of three runners-up for the 'Best Science Fiction/Fantasy Videogame' category in the 1983 Arcade Awards. According to a 2014 interview with Kitchen, Space Jockey sold over a million copies, but he believes most of those were at a discount. A February 1983 Billboard article on retailers lowering game prices mentioned, 'US Games recently sold off one of its older hits, the 2K Space Jockey, at rock bottom prices through its distributors.' Dan Gutman wrote in Electronic Fun with Computers & Games, 'The graphics here don't knock you out. The sound is nothing to phone home about. Space Jockey is a pure test of your reaction time and doesn't pretend to be anything more.'

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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