Quest 64
0 plays 1998 #RPG
Quest 64 (Holy Magic Century in Europe, Australia, and New Zealand, Eltale Monsters (エルテイル モンスターズ, Eruteiru Monsutāzu) in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and Japan in July 1999 by Imagineer. It is the first role-playing video game released for the system in North America.
After Quest 64's moderate financial success, a sequel was in consideration by the developer Imagineer. However, only the sequel's story was revealed before it was ultimately cancelled. Imagineer released two other related games for the Game Boy Color, Quest: Brian's Journey and Quest: Fantasy Challenge (a clone of Mr. Do!).
From Wikipedia's article Quest 64
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
2.0 Could be better
GameRankings 54%
Review scorecard
- Graphics 2.0 out of 5 Overall fallback
- Sound 2.0 out of 5 Overall fallback
- Control 2.0 out of 5 Overall fallback
- Fun Factor 2.0 out of 5 Overall fallback
Overall fallback: GameRankings 54%. Overall source The same 54/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordsinventivecompellingsimplistic
What the critics said
Though praised for its high-quality graphics (IGN wrote "Quest proves beyond a doubt that compelling RPG graphics are possible on a cart") and inventive spell system, reviewers criticized it for lacking depth on all fronts: gameplay, storyline, and exploration.
— IGN, 1998
GameSpot wrote "Quest 64's individual puzzles and challenges are similarly straightforward. Go to Town #1. Converse with townspeople. Discover that there's a villain scaring everyone and making it impossible to get through Forest #1 to Town #2. To boot, he's stolen Unique Elemental Magic Item #1 from Lord #1."
— GameSpot, 2000
Next Generation reviewed the game, rating it three stars out of five, and stated that "In the end, Quest 64 proves the cartridge-based N64 can be a viable format for RPGs. However, while graphics and sound go a long way, the need for well-told stories and characters you care about has never been more apparent."
— Next Generation, 1998
From the Reception section of Wikipedia's Quest 64 article.
Scores
- 71 N64 Magazine1998 71%
- 70 GamePro2000 3.5/5
- 70 Super Play (SWE)1998 70/100
- 63 Nintendo Power1998 6.3/10
- 60 GameRevolution1998 C−
- 60 Next Generation1998 3/5
- 59 IGN1998 5.9/10
- 54 GameSpot2000 5.4/10
- 50 AllGame 2.5/5
- 50 Edge1998 5/10
- 38 Electronic Gaming Monthly1998 3/10 4/10 3.5/10 4.5/10
From the review table in Wikipedia's Quest 64 article.
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