Pitfall: The Mayan Adventure

3
Sega 32X 0 subscribers

133K plays 1995 #Action#Platform

Pitfall: The Mayan Adventure is a 1994 action-platform video game developed by Activision in conjunction with Kroyer Films. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Jr. as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.

Pitfall: The Mayan Adventure began its development on the Super Nintendo Entertainment System and formed part in a string of planned franchise revivals by Activision along with other games from the Atari 2600 such as Kaboom! and River Raid. It featured sprite-based visuals before Kroyer Films was brought to assist in its creation by providing hand-drawn animations and graphics instead, while the lead platform transitioned from the Super NES to Sega Genesis. The Genesis and Super NES versions were both released during the 1994 holiday shopping season, and ports for the 32X, Atari Jaguar, PC, and Sega CD followed in 1995, with each one being developed by third-party developers and featuring several changes and additions compared to the original version. Years later it was re-released through download services such as Virtual Console and given a portable release on the Game Boy Advance.

From Wikipedia's article Pitfall: The Mayan Adventure, licensed under CC BY-SA 4.0

Keyboard controls

32XPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

32XPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

3.5 Good job

Players 77 · 265 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 3.5 out of 5 Overall fallback
  2. Sound 3.5 out of 5 Overall fallback
  3. Control 3.5 out of 5 Overall fallback
  4. Fun Factor 3.5 out of 5 Overall fallback

Overall fallback: Players 77 · 265 votes. The same 77/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsdifficultexcellentrealisticdisappointingtediousoriginal

What the critics said

  • GamePro applauded the Super NES version as having "some of the best character animations ever seen in an SNES game."

    — GamePro· about another version

  • Next Generation reviewed the Super NES version of the game, and stated that "Run of the mill graphics and sound combined with gameplay that is, at best, tedious and uninspired, leave Pitfall interesting as a novelty, but not much else."

    — Next Generation, 1995· about another version

  • Mike Weigand of Electronic Gaming Monthly commented of the Sega CD version that "Huge levels, excellent animations and nice sound effects make this one an action/adventure winner."

    — Electronic Gaming Monthly, 1995 (Mike Weigand)· about another version

  • Next Generation, while noting that the game is "a somewhat hit-and-miss side-scroller that has some cool features", judged the Windows port to be an "excellent" conversion which would satisfy gamers who wanted to play Pitfall: The Mayan Adventure but did not own a console system.

    — Next Generation, 1995· about another version

  • GamePro dismissed the 32X version for this same reason, summarizing that "nothing has changed in this latest version of Pitfall."

    — GamePro, 1995· about another version

  • GamePro called the Jaguar version "a fun, colorful action adventure".

    — GamePro· about another version

  • Next Generation reviewed the Game Boy Advance version of the game, rating it two stars out of five, and stated that "This isn't terrible, but there are plenty of better-playing alternatives."

    — Next Generation, 2001· about another version

From the Reception section of Wikipedia's Pitfall: The Mayan Adventure article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • Aktueller Software Markt 11/12 (GEN, SNES)
  • AllGame 1998 4/5 (SCD) (other versions)
  • Computer and Video Games 91/100 (GEN) ; 92/100 (SNES) ; 66/100 (JAG) (other versions)
  • Computer Game Review 1996 249/300 (WIN) (other versions)
  • Computer Gaming World 4/5 (WIN) (other versions)
  • Electronic Gaming Monthly 7/10 (GEN) ; 8/10, 8/10, 7/10, 7/10, 8/10 (SCD) ; 7.8/10 (SNES) ; 6.625/10
  • EP Daily 1995 8.5/10 (JAG) ; 5.5/10 (GBA) (other versions)
  • Eurogamer 2001 5/10 (GBA) (other versions)
  • Famitsu 8/10, 8/10, 6/10, 8/10 (SNES) (other versions)
  • GameFan 267/300 (GEN) ; 212/300 (32X) (other versions)
  • GameSpot 2001 4.3/10 (GBA) (other versions)
  • IGN 2001 5.0/10 (GEN, 32X, GBA)
  • Mean Machines Sega 89/100 (GEN) (other versions)
  • Next Generation 2/5 (SNES) ; 3/5 (SCD, WIN, 32X) ; 4/5 (JAG) ; 2/5 (GBA)
  • PC Games (DE) 90% (WIN) (other versions)
  • ST Format 80% (JAG) (other versions)
  • VideoGames & Computer Entertainment 9/10 (GEN, SNES)
  • Entertainment Weekly B+ (SNES) (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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