Ms. Pac-Man
180K plays #Action
Ms. Pac-Man is a 1982 maze video game developed by General Computer Corporation (GCC) and published by Midway Manufacturing for arcades. It is a sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.
General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, Inc., GCC was forced to present the project to Midway Manufacturing, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name Ms. Pac-Man was chosen for being easier to pronounce. While development had started without Namco's consent, company president Masaya Nakamura was brought in and provided feedback on the player character's design. Namco ultimately collected the same royalties on each Ms. Pac-Man cabinet as they had with Pac-Man.
From Wikipedia's article Ms. Pac-Man, licensed under CC BY-SA 4.0
Keyboard controls
| Lynx | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| Option 1 | A |
| Option 2 | S |
| Pause | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| Lynx | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| Option 1 | A |
| Option 2 | S |
| Pause | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
3.0 Good job
Players 70 · 483 votes
No critic scores found for this game: this is the players' rating.
Review scorecard
- Graphics 3.0 out of 5 Overall fallback
- Sound 3.0 out of 5 Overall fallback
- Control 3.0 out of 5 Overall fallback
- Fun Factor 3.0 out of 5 Overall fallback
Overall fallback: Players 70 · 483 votes. The same 70/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.
What the reviews talk about
Key wordscheapviolentfrustratingoriginalenjoyablefun
What the critics said
Les Ellis reviewed the game for Raze in February 1991, stating that he liked the "neat little between-level scenes" and the "jolly title tune", and giving the game a final score of 79%.
— Raze, 1991
They added: "It has the broadest appeal of any game Next Generation has seen, with the possible exception of Tetris. Women love it. Men Love it. Children love it."
— Next Generation, 1996
Julian Rignall reviewed the Atari Lynx port for CVG Magazine, writing that "it offers a fun and non-violent challenge which will appeal to anyone" giving a final score of 79 out of 100.
— Computer and Video Games, 1991 (Atari Lynx)· about another version
Robert A. Jung of IGN gave the Lynx version a final score of eight out of ten, writing: "A decent adaptation overall, and a good game in its own right."
— IGN, 1999 (Robert A. Jung)· about another version
Reviewing the Game Gear version, GamePro commented "If you loved the Pac-Man games, then you loved Ms. Pac-Man, and if you loved Ms. Pac-Man at the arcades, you'll love her here, too."
— GamePro, 1994· about another version
From the Reception section of Wikipedia's Ms. Pac-Man article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.
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