Joust

L
Atari Lynx 0 subscribers

200K plays #Action#Platform

Joust is a 1982 action game developed and published by Williams Electronics for arcades. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1 and a stork for Player 2). They progress through levels, which consist of a single screen filled with floating platforms, by defeating enemy knights riding buzzards and other opponents.

Using the computer hardware from the company's earlier arcade game, Defender, John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller (née Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. After deciding to use birds as characters, he forwent the standard eight-direction joystick control scheme and devised collisions as the means of combat.

The game was well-received by players and critics, and the mechanics influenced other games. Praise focused on the unique premise and enjoyable gameplay. While not the first two-player cooperative video game, Joust's success and polished implementation helped popularize the concept. It was followed by a less popular arcade sequel in 1986: Joust 2: Survival of the Fittest. While Joust was ported to numerous home systems and included in several multiplatform retro game anthologies, efforts to adapt it to other media and create updated video game remakes have been fruitless.

From Wikipedia's article Joust (video game), licensed under CC BY-SA 4.0

Keyboard controls

LynxPlayer 1
D-pad↑↓←→
BZ
AX
Option 1A
Option 2S
PauseEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

LynxPlayer 1
D-pad↑↓←→
BZ
AX
Option 1A
Option 2S
PauseEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

3.5 Good job

Players 77 · 412 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 3.5 out of 5 Overall fallback
  2. Sound 3.5 out of 5 Overall fallback
  3. Control 3.5 out of 5 Overall fallback
  4. Fun Factor 3.5 out of 5 Overall fallback

Overall fallback: Players 77 · 412 votes. The same 77/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsweirdcreativeenjoyableoriginaladdictiveintuitive

What the critics said

  • The staff concluded that Joust was "Atari's finest since Star Raiders" in 1980.

    — Antic, 1984

  • Retro Gamer writer Mike Bevan called the game's physics "beautifully" realized and described Joust as one of the "most remarkable and well-loved titles" of the Williams library.

    — Retro Gamer, 2009 (Mike Bevan)

  • Antic magazine writers called the Atari 8-bit version a "unique, addictive arcade game" that was "almost identical" to the original.

    — Antic· about another version

  • Reviewing the NES port, Allgame's Skyler Miller noted that the "essential gameplay is intact" but complained about the omission of the arcade version's extra features.

    — AllGame (Skyler Miller)· about another version

From the Reception section of Wikipedia's Joust (video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • AllGame Arcade: 5/5 ; Atari 7800: 4/5 ; NES: 2.5/5 (other versions)
  • Computer and Video Games 1989 Atari 2600: 83% (other versions)
  • Tilt 1983 Arcade: 4/6 (other versions)
  • Play Meter 1982 Arcade: 4/4 (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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