Mischief Makers
0 plays 1997 #Adventure
Mischief Makers is a side-scrolling platform game developed for the Nintendo 64 gaming console by Treasure, and published in 1997 by Enix in Japan and by Nintendo internationally. The player assumes the role of Marina Liteyears, a robotic maid who journeys to rescue her creator, Professor Theo, from the emperor of Planet Clancer. The gameplay is displayed in 2.5D, based on grabbing, shaking, and throwing objects within five worlds and 52 levels.
It is the first 2D side-scrolling game for the Nintendo 64, and Treasure's first release for a Nintendo console. The 12-person team began development in mid-1995 with little knowledge of the prototype console. The team wanted to make a novel gameplay mechanic, and implementing the resultant "catching" technique became their most difficult task. The game was announced at the 1997 Electronic Entertainment Expo and was released in Japan on June 27 that year and later in the United States, Europe, and Australia.
From Wikipedia's article Mischief Makers
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
3.0 Good job
GameRankings 73%
Review scorecard
- Graphics 3.0 out of 5 Overall fallback
- Sound 3.0 out of 5 Overall fallback
- Control 3.0 out of 5 Overall fallback
- Fun Factor 3.0 out of 5 Overall fallback
Overall fallback: GameRankings 73%. Overall source The same 73/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordsshortvariedinventivebizarreexcellentintuitive
What the critics said
IGN described anticipation for the game as "tremendous", particularly among the target market of "younger gamers and 2D fans".
— IGN
Next Generation wrote that "only diehard 2D platform fans" would be interested and that the game did not meet standards set by Super Mario 64.
— Next Generation
GamesRadar retrospectively called it "pure, unadulterated awesome" and "2D brilliance".
— GamesRadar+
GameFan described the game as "obviously deeply Japanese", where "old school gameplay and 64-bit visuals finally meet".
— GameFan
Peter Bartholow of GameSpot summarized Mischief Makers as "a good game that will leave players wanting more".
— GameSpot (Peter Bartholow)
In 2009, GamesRadar called it "possibly the most underrated and widely ignored" Nintendo 64 game.
— GamesRadar+
From the Reception section of Wikipedia's Mischief Makers article.
Scores
- 95 GameFan 95%
- 90 N64 Magazine1997 90% (JP) ; 90% (US)
- 80 Electronic Gaming Monthly 7.5/10, 8.5/10, 8.0/10, 8.0/10
- 80 Famitsu 8/10, 8/10, 8/10, 8/10
- 80 Nintendo Life 8/10
- 70 AllGame 3.5/5
- 70 Game Informer 7/10
- 69 Nintendo Power 6.9/10
- 67 GameSpot 6.7/10
- 62 IGN 6.2/10
- 60 Next Generation 3/5
From the review table in Wikipedia's Mischief Makers article.
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