GoldenEye 007

Nintendo 64 0 subscribers
Manual

730K plays 1997 #Action#Shooter

GoldenEye 007 is a first-person shooter developed by Rare and published by Nintendo for the Nintendo 64 in 1997. Based on the 1995 James Bond film, it places the player in the role of MI6 agent James Bond as he investigates the theft of the GoldenEye satellite weapon and attempts to prevent its use against London. The game follows the broad outline of the film but expands it with additional operations set before and after its principal events, creating a more complete secret-agent assignment rather than a simple sequence of scenes copied from the cinema.

The single-player game is divided into a series of freely explorable three-dimensional missions. Reaching the exit is not enough: Bond must also complete objectives such as recovering documents, photographing evidence, planting explosives, rescuing hostages or meeting friendly agents. The required tasks change with the selected difficulty, so Secret Agent and 00 Agent demand more than merely tougher and more accurate enemies. This objective-based structure gives the levels a sense of purpose and allows several of them to be approached in different ways.

Although GoldenEye contains an extensive selection of pistols, rifles, explosives and unusual Bond weapons, constant gunfire is often a poor strategy. Guards can hear shots, alarms summon reinforcements and careless attacks may kill characters needed to complete the mission. Suppressed weapons, security cameras, body armour and gadgets therefore matter alongside marksmanship. Enemies react to wounds, investigate disturbances and sometimes surrender, helping the installations feel less like conventional shooting galleries than most console action games of the period.

The game contains twenty missions, including two bonus assignments inspired by earlier Bond films. Each can be played on Agent, Secret Agent or 00 Agent difficulty, and four save files retain progress. Completing selected stages within demanding target times unlocks cheats ranging from unusual weapons to invulnerability and altered character proportions. Finishing the entire game on 00 Agent opens the custom 007 mode, in which enemy health, accuracy, reaction speed and damage can be adjusted independently.

GoldenEye 007 is equally remembered for its split-screen multiplayer, in which two to four players compete on a single console. Five rule sets include standard deathmatch, limited lives, one-hit kills, a contest built around the Golden Gun and a flag-carrying game named after The Living Daylights. Players can choose arenas, weapon sets, characters and victory conditions, while additional options are unlocked through the solo missions. Remarkably, this influential mode was created late in development by a small part of the team and was completed in roughly a month.

Contemporary reviews praised the mission design, atmosphere, artificial intelligence and multiplayer, and the game eventually sold more than eight million copies worldwide. Its frame rate and single analogue-stick controls can feel awkward beside modern shooters, but in 1997 it demonstrated that a first-person shooter could work exceptionally well on a home console without imitating the fast maze design of Doom. GoldenEye 007 became one of the defining Nintendo 64 releases and influenced Rare's later Perfect Dark as well as the broader development of console shooters and local multiplayer games.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

N64Player 1
Stick↑↓←→
AX
BC
ZZ
LA
RS
C buttonsIKJL
D-padTGFH
StartEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

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