Midnight Magic

Atari 2600 0 subscribers
Manual

41K plays 1984 #Action#Simulation

Midnight Magic is a video game released for the Atari 2600 video game console in 1986, although on-screen it displays a copyright of 1984. The delay is most likely due to the video game crash of 1983. As Atari's second attempt at a video game simulation of pinball, Midnight Magic features more realistic ball physics and graphics than the older Video Pinball. The game was programmed by Glenn Axworthy. In spite of its similar name, the Atari version of Midnight Magic uses a completely different table design from David's Midnight Magic, a pioneering pinball simulation for early 1980s home computers.

Midnight Magic features actual simulations of a pinball machine ball shooter, flippers, bumpers, and spinners, as well as improved simulation of the ball's actual physics. Midnight Magic was also the first home video game pinball simulation to feature four flippers instead of two (two sets of two).

Midnight Magic utilized the Atari 2600 joystick for performing simulated pinball functions, such as activating the flippers and shooting the ball. Moving the joystick controller down pulls the pinball machine plunger back while pressing the joystick button shoots the ball into the playfield. The left and right flippers are activated by moving the joystick controller left or right. Hitting all five drop targets at the top of the table increases the bonus multiplier (2x, 3x, and so on). Extra balls can be earned when hitting the rollover targets at the top left and right corners of the table when the bonus multiplier is activated.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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