Masters of the Universe: The Power of He-Man

Atari 2600 0 subscribers
Manual

30K plays 1983 #Action#Shooter

Masters of the Universe: The Power of He-Man is a video game designed for Intellivision by Mike Sanders and Jossef Wagner and published by Mattel in 1983. It is based on the multimedia franchise of the same name and marks the first video game in the series. Mattel released an Atari 2600 version under their M Network brand.

In Masters of the Universe: The Power of He-Man, control He-Man as he battles Skeletor in two different types of arcade action scenes.

In the first part of the game, the He-Man controls the Wind Raider flying towards Castle Grayskull. The Wind Raider has a limited amount of fuel to reach the intended destination. Additionally, numerous fireballs will be flying around the screen trying to stop the Wind Raider, with Skeletor running along on the ground. The Wind Raider is equipped with bombs and guns which can be used to defend He-Man from the fireballs, while also earning bonus points if Skeletor is hit.

The second part of the game takes place on foot. When the He-Man lands near the castle, he needs to pursue Skeletor. Skeletor will be firing numerous lightning bolts which can be blocked with a shield. There is a time limit here and the He-Man must get past all of the screens and catch Skeletor before time runs out. If the player is successful, the game will repeat at a tougher skill level.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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