Ghoul Patrol
249K plays 1994 #Action#Shooter
Ghoul Patrol is a run and gun video game developed by LucasArts and published by JVC Musical Industries for the Super Nintendo Entertainment System in November 1994. A Japanese version was published by the JVC subsidiary Victor Entertainment in 1995. It is a sequel to the Zombies Ate My Neighbors (1993). Both games were re-released together as part of Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol for Nintendo Switch, PlayStation 4, Xbox One and Windows in 2021 by Disney Interactive. A Genesis version of Ghoul Patrol was under development as well, but was never released.
The game stars Zeke and Julie, the protagonists from Zombies Ate My Neighbors, who must travel through five worlds to save their town from a horror exhibit come to life.
According to Toshiyasu Morita, a programmer and technology manager at LucasArts during the mid-1990s, this sequel was made by a third party that licensed the use of the Zombies Ate My Neighbors engine for this purpose. The game was developed by LucasArts, but most of the development work was outsourced by a small Malaysian studio called Motion Pixel. It serves as a sequel to Zombies Ate My Neighbors, although it originally did not begin development as a sequel to the game, but merely as an unrelated game that used the same gameplay engine.
GamePro commented that 'Ghoul Patrol is the closest you can get to the acclaimed Zombies Ate My Neighbors, and it's a worthy successor.' They particularly praised the 'outrageous 360-degree shoot-em-up action' and detailed, cartoony graphics. Electronic Gaming Monthly gave it a 7.8 out of 10, calling it 'A worthy sequel to Zombies Ate My Neighbors' and 'A great salute to old, late-night horror movies.'
Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Live chat
Connecting…
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Play online
Play with a friend on another computer. Host a room and send them the link; they join as Player 2 and you both see the same game.
Press Start Game first.
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