Dragon Ball Z: Hyper Dimension
0 plays 1996 #Fighting
Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Following from the Frieza saga to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.
Dragon Ball Z: Hyper Dimension was created over the course of 15 months by most of the same team who worked on the previous three Super Butōden entries for Super Nintendo, with producers Takeo Isogai and Toshihiro Suzuki returning to helm its production, alongside staff from both Toei Animation and V Jump magazine assisting with its development. Hyper Dimension garnered positive reception from critics, but the European version received criticism for its absence of a story mode. The game has never been officially released outside Japan and Europe, although fan translations exist.
It came out only in Japan; this version has an unofficial English fan translation.
From Wikipedia's article Dragon Ball Z: Hyper Dimension, licensed under CC BY-SA 4.0
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Live chat
Connecting…
Keyboard controls
| SNES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | M |
| B | X | N |
| X | A | U |
| Y | S | H |
| L | Q | Y |
| R | E | O |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
No reviews yet
We found no critic scores for this game, and too few players have rated it.
Review scorecard
- Graphics — Not scored Unavailable
- Sound — Not scored Unavailable
- Control — Not scored Unavailable
- Fun Factor — Not scored Unavailable
No category score or overall rating is available for the unscored slots.
Full reviews
Play online
Play with a friend on another computer. Host a room and send them the link, or list it in Open rooms for anyone to join; they play as Player 2 and you both see the same game.
Press Start Game first.
Go live
Let anyone watch you play, live in their browser. They see your game as you play it, and your online game when you host a room.
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