Condor Attack
31K plays 1983 #Action#Shooter
Condor Attack is a fixed shooter video game released for the Atari 2600 by Ultravision in 1983. The title belongs to the wave of early-1980s arcade-style shooters produced by third-party publishers for the VCS. In some markets the game was also distributed under the alternate title Vulture Attack. The game places the player in a science-fiction themed conflict in which prehistoric creatures become a threat following a cosmic time-warp event.
The player controls a laser cannon that moves horizontally and fires upward to destroy attacking enemies, primarily large condors, along with additional enemy types that appear in later waves. Extra lives are awarded at score thresholds, and the difficulty increases as enemy speed and density rise across the game’s nine waves. Difficulty switches on the console affect the size of the player’s base, altering how easy it is to avoid incoming fire.
Mechanically, Condor Attack is widely regarded as being strongly derived from earlier arcade shooters. Contemporary and retrospective commentary frequently compare it to Demon Attack, which itself was inspired by the arcade game Phoenix. Like those titles, Condor Attack features vertically descending enemy formations, simple single-screen combat, escalating attack patterns, and score-based progression. This places the game firmly within the lineage of early fixed shooters that emphasized reflexes, pattern recognition, and incremental difficulty rather than exploration or complex mechanics.
Visually and aurally, the game reflects the technical limitations of the Atari 2600, with large, colorful enemy sprites but minimal background detail and simple sound effects. Reviews have often criticized the presentation and repetitive gameplay when compared with more polished shooters of the era, noting that it lacks the refinement and balance found in better-known titles such as Demon Attack and Phoenix. Some reviewers also commented on the limited variety and basic enemy behavior.
Reception has generally been negative to mixed in retrospective evaluations. While the game is occasionally appreciated by collectors as a curiosity from Ultravision’s short publishing history, it is more often cited as a derivative shooter that offers little innovation beyond its predecessors. Today, Condor Attack is primarily remembered as an example of the many arcade-influenced shooters that populated the Atari 2600 library during the early 1980s.
Text: RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| Atari 2600 | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Fire | Z | N |
| Game Select | Shift | |
| Game Reset | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| Atari 2600 | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| Fire | Z | N |
| Game Select | Shift | |
| Game Reset | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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