Star Voyager
23K plays #Others
Star Voyager is a first-person space combat game designed by Bob Smith for the Atari 2600 and published in 1982 by Imagic. It was the first game Smith developed after leaving Atari to form Imagic, and one of the company's debut releases, along with Demon Attack and Trick Shot. Players take control of a space ship which must destroy enemy space ships and fly through seven star portals to save the day. The game was inspired by Doug Neubauer's Star Raiders which also inspired Activision's Starmaster, all three of which released for the Atari 2600 in the same year.
Like many games developed by Smith, including his first game which he sold to Creative Computing, the game takes a first-person perspective. Smith says he choose this because he wanted to make the most realistic and immersive games possible. The game was initially released in the United States in April but also released in Europe by the end of the year. It was one of the first games released by Imagic in that region.
Critics praised the gameplay and graphics, considering it exemplary of the standard of quality expected from Imagic. They also considered it to be simple compared to other variations of Star Raiders and a better choice for players who enjoy action over strategy.
From Wikipedia's article Star Voyager (1982 video game), licensed under CC BY-SA 4.0
Keyboard controls
| NES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| B | Z | N |
| A | X | M |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
Live chat
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Keyboard controls
| NES | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| B | Z | N |
| A | X | M |
| Select | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.
No reviews yet
We found no critic scores for this game, and too few players have rated it.
Review scorecard
- Graphics 2.0 out of 5 Overall fallback
- Sound 2.0 out of 5 Overall fallback
- Control 2.0 out of 5 Overall fallback
- Fun Factor 2.0 out of 5 Overall fallback
Overall fallback: Players 58 · 8 votes. The same 58/100 overall rating fills missing categories using the face scale; these are not separate category scores. Provisional player rating: fewer than 10 votes.
What the reviews talk about
Key wordscomplexfunimpressive
What the critics said
In Electronic Games, Bill Kunkel and Arnie Katz wrote that "Imagic has quickly established its imprint as symbolic of state-of-the-art audio-visual effects. Star Voyager does nothing to tarnish this budding reputation."
— Electronic Games, 1982
According to Mike Wilson of The Logical Gamer, Star Voyager is "simple, yet subtly complex" and "tremendous fun".
— Gamer
From the Reception section of Wikipedia's Star Voyager (1982 video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.
Players' rating: 58/100 · 8 votes
Full reviews
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