SimCity 2000

Nintendo 64 0 subscribers

443K plays 1998 #Simulation

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.

SimCity 2000 was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of SimCity 2000 have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games, SimCity 2000 would become the model upon which subsequent urban simulators would be based over the course of the next decades.

This is the Japanese release, so its text is in Japanese.

From Wikipedia's article SimCity 2000, licensed under CC BY-SA 4.0

Keyboard controls

N64Player 1
Stick↑↓←→
AX
BC
ZZ
LA
RS
C buttonsIKJL
D-padTGFH
StartEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

A gamepad with an analog stick plays much better than the keyboard.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

N64Player 1
Stick↑↓←→
AX
BC
ZZ
LA
RS
C buttonsIKJL
D-padTGFH
StartEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

A gamepad with an analog stick plays much better than the keyboard.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

3.5 Good job

Players 75 · 1,203 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 3.5 out of 5 Overall fallback
  2. Sound 3.5 out of 5 Overall fallback
  3. Control 3.5 out of 5 Overall fallback
  4. Fun Factor 3.5 out of 5 Overall fallback

Overall fallback: Players 75 · 1,203 votes. The same 75/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsoriginalclunkyenjoyableaccessibleaddictivefun

What the critics said

  • He concluded that it was "more fun than the original SimCity... It's Sim-ply irresistible".

    — Computer Gaming World, 1994

  • The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product".

    — Computer Gaming World, 1994

  • The editors wrote, "This advanced city simulator adds many of the features and considerations that were previously lacking in the original SimCity."

    — Computer Gaming World, 1994

  • A reviewer for Next Generation said the game is "a true, if uninspired, descendant" of the original SimCity.

    — Next Generation

  • Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version".

    — InfoWorld, 1993· about another version

  • Computer Gaming World's reviewer, an author of a book on its predecessor, wrote in 1994 that SimCity 2000 for Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program".

    — Computer Gaming World· about another version

  • A reviewer for Next Generation said that the Saturn version "is a carbon copy of the latest installment of this city-planning simulation game, and, as such, it carries with it the monstrously addictive quality and absorbing challenge of all SimCity games."

    — Next Generation· about another version

From the Reception section of Wikipedia's SimCity 2000 article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • MacUser 1995 4.5/5
  • AllGame 4.5/5 (PC) ; 3.5/5 (MAC); 3.5/5 (SAT) (other versions)
  • IGN 1996 7/10 (PS1) (other versions)
  • Electronic Gaming Monthly 6.125/10 (PS1) (other versions)
  • Famitsu 6/10 (SNES) (other versions)
  • Maximum 3/5 (SAT) (other versions)
  • Next Generation 3/5 (SAT, PS1)
  • Sega Saturn Magazine 86% (SAT) (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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