Rome: Pathway to Power
0 plays 1993 #Strategy
Rome: Pathway to Power (released as Rome: A.D. 92 in Europe) is an adventure video game with strategy elements for Amiga and MS-DOS home computers. It was published in Europe by Millennium Interactive in 1992 and in the United States by Maxis in 1993. Set in ancient Rome, the objective of the game is to advance a character from a Roman slave through the ranks of Roman society and eventually become Caesar.
Rome: Pathway to Power uses an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Grand using the same engine is 1991's The Adventures of Robin Hood.
The game is divided into six chapters:
From Wikipedia's article Rome: Pathway to Power, licensed under CC BY-SA 4.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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