Racquetball

Atari 2600 0 subscribers
Manual

28K plays 1981 #Sport

Racquetball is 1982 sports video game created by Ed Salvo for the Atari 2600 as a simulation of the sport of racquetball. It was published by Games by Apollo with music composed by sound engineer Byron Parks. One or two players complete to keep a ball in play inside an indoor court where the ball is free to move in three dimension and bounce off walls and ceilings. The ball casts shadows which are used to help players understand the game's three dimensional perspective. Contemporary critics were highly critical of the game, considering it to be too difficult to complete volleys and finding the perspective and shadows to be confusing and disorientating.

From Wikipedia's article Racquetball (video game), licensed under CC BY-SA 4.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Go live

Let anyone watch you play, live in their browser. They see your game as you play it.

Press Start Game first.

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Pixel Verdict

RacquetballAtari 2600

2.0 Could be better

Players 55 · 56 votes

No critic scores found for this game: this is the players' rating on RetroGames.cz.

What the reviews talk about

Key wordsambitiousconfusingannoyingcutefaithfuldifficult

What the critics said

  • Perry Greenberg writing for Video Games called it "a mess" and the court something "out of a high school geometry textbook."

    — Video Games (Perry Greenberg)

  • JoyStik: How to Win at Home Video Games claimed "the problem with Apollo's 'three-dimensional Racquetball' is that it isn't completely 3-D."

    — Video Games

  • Head editor of The Logical Gamer, Alan R. Bechtold, said "whatever possessed the designer of the game to employ a white shadow that the player must follow is beyond me."

    — Gamer

From the Reception section of Wikipedia's Racquetball (video game) article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

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