Mortal Kombat II

Game Boy 0 subscribers

601K plays 1994 #Action#Fighting

Mortal Kombat II is a 1993 fighting game developed and published by Midway for arcades. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super NES, and PlayStation, by Probe Software (later renamed to Probe Entertainment for some ports of the game) and Sculptured Software, and published by Acclaim Entertainment.

Mortal Kombat II is the second main installment in the Mortal Kombat franchise, and a sequel to 1992's Mortal Kombat. It improves the gameplay and expands the mythos of its predecessor while introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several new characters such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge Shao Kahn.

From Wikipedia's article Mortal Kombat II, licensed under CC BY-SA 4.0

Keyboard controls

Game BoyPlayer 1
D-pad↑↓←→
BZ
AX
SelectShift
StartEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Game BoyPlayer 1
D-pad↑↓←→
BZ
AX
SelectShift
StartEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Videos

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Pixel Verdict

Mortal Kombat IIGame Boy

3.0 Good job

Critics 72 · 9 reviews

What the reviews talk about

Key wordscomplexviolenthilariousweirdcreativefrustrating

What the critics said

  • Initial critical reception towards Mortal Kombat II was overwhelmingly positive, with Sega Visions describing the way in which the sequel was directed as "sheer brilliance", and Nintendo Power calling it "the hottest fighter ever".

    — Nintendo Power

  • Sushi-X of Electronic Gaming Monthly (EGM) called the Genesis version "a great translation considering its limitations," saying that its graphics and sounds are not as good as those of the SNES version.

    — Electronic Gaming Monthly· about another version

  • Next Generation said of the SNES version that "with full creative license, Acclaim has produced possibly the best arcade conversion ever."

    — Next Generation, 1995· about another version

  • Critical reception of the Amiga version was also mostly favorable, with Ed Lawrence of CU Amiga declaring that "every person who own an Amiga has to own Mortal Kombat 2. In terms of revitalising the Amiga market, this is far more important than any Commodore buy-out could ever be."

    — CU Amiga (Ed Lawrence)· about another version

  • In a rare dissenting opinion, Jonathan Nash of Amiga Power dismissed Mortal Kombat II as "a clearly nonsensical title", recommending to "buy Shadow Fighter instead".

    — Amiga Power, 1995 (Jonathan Nash)· about another version

  • Reviewing the 32X version, IGN's Levi Buchanan said that "if you do not have a SNES, this is the home version of MKII to get."

    — IGN, 2008 (Levi Buchanan)· about another version

  • Lawrence Neves (writing under the pseudonym "Scary Larry") of GamePro agreed that the Saturn port "duplicates the arcade version perfectly", but argued that the slowdown and load times make the game frustrating to play.

    — GamePro· about another version

  • Sega Saturn Magazine was extremely disappointed with the final version of the Saturn port, calling it "much worse than any of the versions seen on the cartridge format", as opposed to the vastly superior pre-release version they had reviewed five months earlier.

    — Sega Saturn Magazine, 1995· about another version

From the Reception section of Wikipedia's Mortal Kombat II article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • Computer and Video Games 1994 ARC: 93% ; SMD: 97% ; SNES: 96% ; AMI: 96% ; 32X: 93% ; GB: 90% ; SGG: 88%
  • Electronic Gaming Monthly SNES: 9/10, 8/10, 8/10, 8/10 ; SMD: 8/10, 7/10, 7/10, 7/10 ; SGG: 7/10 ; GB: 6/10 ; SSAT: 5.75/10
  • Famitsu 1994 SNES: 8/10, 7/10, 7/10, 6/10 ; SMD: 8/10, 8/10, 7/10, 6/10 ; ; SGG: 7/10, 5/10, 6/10, 4/10 ; GB: 5/10, 4/10, 5/10, 4/10 ; PS: 6/10, 5/10, 5/10, 3/10
  • Game Informer SSAT: 7/10 (other versions)
  • GamePro SNES: 20/20 ; SMD: 17.5/20 ; SGG: 16.5/20 ; GB: 15/20
  • GamesMaster SMD: 94% (other versions)
  • GameSpot 2013 PS3: 7.9/10 (other versions)
  • IGN 2008 32X: 7.8/10 ; PS3: 7.3/10
  • Next Generation SNES: 5/5 ; PC: 4/5 ; 32X/SSAT: 3/5 ;
  • Amiga Format AMI: 90% (other versions)
  • CU Amiga AMI: 95% (other versions)
  • Mean Machines Sega 32X: 92% ; SMS: 80%
  • Sega Saturn Magazine SSAT (Pre-release): 93% ; 2/5
  • VG&CE SNES: 10/10 ; 32X: 9/10 ; GB: 8/10 ; SMD: 7/10 ; SGG: 7/10

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' archived average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Players' rating: 75/100 · 2,479 votes

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

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