Lamborghini: American Challenge

Super Nintendo (SNES) 0 subscribers

72K plays 1992 #Racing

Lamborghini: American Challenge is an arcade-style racing game developed and published by Titus France. It originated as Crazy Cars III in 1992 and was subsequently expanded and reissued under its new title for MS-DOS, Amiga, Atari ST, Commodore 64, Amstrad CPC, Super Nintendo, Amiga CD32 and Game Boy. The revised edition added two-player competition, additional options, altered scoring and more frequent opportunities to save progress.

The player takes part in a series of illegal street races across the United States, driving a Lamborghini Diablo against several computer-controlled opponents. Events are divided into three increasingly difficult leagues and take place on mountain roads, city streets, desert highways and other routes. Rain, snow, darkness, hills, sharp bends and ordinary traffic create additional hazards beyond the rival racers.

Before an event, the player can bet money on the result, increasing both the possible reward and the consequences of failure. Race winnings are used to improve the Lamborghini, and regular upgrades are necessary to remain competitive against faster opponents. This financial system gives the campaign a strategic element: money can be risked for faster progress, but repeated defeats may leave the player unable to purchase the equipment needed for later races.

Qualifying for the next league requires completing a special Division Challenge. Instead of competing directly against other racers, the player must reach the finish within a time limit while navigating a highway crowded with trucks. The game otherwise uses a familiar behind-the-car perspective, with exaggerated roadside scaling and rapid traffic movement creating a strong impression of speed. The added split-screen mode allows two players to race simultaneously.

Contemporary reception varied between platforms but was generally respectable. CU Amiga awarded the Amiga edition 88%, while Computer Gaming World gave the game three stars out of five; total sales eventually exceeded 290,000 copies. The Super Nintendo version also contains an unusual shooting mode compatible with the Super Scope and SNES Mouse, in which opponents can be attacked directly. Although its racing is less smooth than the leading Lotus games, the mixture of betting, vehicle upgrades, varied conditions and high-speed traffic gives Lamborghini: American Challenge a distinctive place among early-1990s arcade racers.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

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Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

Play online

Play with a friend on another computer. Host a room and send them the link; they join as Player 2 and you both see the same game.

Press Start Game first.

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