Joust
199K plays 1982 #Action
Joust is a 1982 action game developed and published by Williams Electronics for arcades. Players assume the role of knights armed with lances and mounted on large birds (an ostrich for Player 1 and a stork for Player 2). They progress through levels, which consist of a single screen filled with floating platforms, by defeating enemy knights riding buzzards and other opponents.
Using the computer hardware from the company's earlier arcade game, Defender, John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller (née Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. After deciding to use birds as characters, he forwent the standard eight-direction joystick control scheme and devised collisions as the means of combat.
The game was well-received by players and critics, and the mechanics influenced other games. Praise focused on the unique premise and enjoyable gameplay. While not the first two-player cooperative video game, Joust's success and polished implementation helped popularize the concept. It was followed by a less popular arcade sequel in 1986: Joust 2: Survival of the Fittest. While Joust was ported to numerous home systems and included in several multiplatform retro game anthologies, efforts to adapt it to other media and create updated video game remakes have been fruitless.
From Wikipedia's article Joust (video game), licensed under CC BY-SA 4.0
Keyboard controls
| Game Boy | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| Select | Shift |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| Game Boy | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| Select | Shift |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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