Joe & Mac: Caveman Ninja

Manual

61K plays 1991 #Action#Platform

Joe & Mac, also known as Caveman Ninja or Caveman Ninja: Joe & Mac, is a 1991 platform video game developed and published by Data East for arcades. It was later ported to the Super Nintendo Entertainment System, MS-DOS, Amiga, Nintendo Entertainment System, Game Boy, Sega Genesis and Zeebo. It was followed by a sequel, Joe & Mac 2: Lost in the Tropics.

From Wikipedia's article Joe & Mac, licensed under CC BY-SA 4.0

Keyboard controls

NESPlayer 1Player 2
D-pad↑↓←→IKJL
BZN
AXM
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

NESPlayer 1Player 2
D-pad↑↓←→IKJL
BZN
AXM
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Pixel Verdict

Joe & Mac: Caveman NinjaNES

2.0 Could be better

AllGame 2.5/5 · 1 review

What the reviews talk about

Key wordsunresponsivecolourfulpolishedunoriginalawkwardtedious

What the critics said

  • Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform".

    — AllGame (Skyler Miller)

  • GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites".

    — GamePro

  • GamePro also criticized the music, described as "rock-splitting clinks and clanks".

    — GamePro, 1993

  • Nintendo Power positively wrote about the Game Boy version: "Good graphics and animation rival those of the NES and Super NES versions", but said that the "background blur while walking is severe, making it difficult to see approaching enemies".

    — Nintendo Power, 1993

  • The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try".

    — The One, 1991· about another version

  • Huw Melliar-Smith of Amiga Action reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation".

    — Amiga Action (Huw Melliar-Smith)· about another version

  • Dave Paget of Amiga Format praised its "clear graphics and well-drawn backdrops", but was critical of the linear gameplay.

    — Amiga Format, 1993 (Dave Paget)· about another version

From the Reception section of Wikipedia's Joe & Mac article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • AllGame 3.5/5 (Genesis) ; 2.5/5 (NES) ; 2.5/5 (ARC)
  • Amiga Action 1993 79% (Amiga) (other versions)
  • Amiga Format 1993 74% (Amiga) (other versions)
  • Amiga Power 1993 22% (Amiga) (other versions)
  • Electronic Gaming Monthly 1992 7/10, 8/10, 6/10, 6/10 (SNES) (other versions)
  • Super Play 72% (SNES) (other versions)
  • Total! 1993 75% (Game Boy) ; (other versions)
  • CU Amiga 1992 78% (Amiga) (other versions)
  • The One Amiga 1993 22% (Amiga) (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' archived average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Players' rating: 78/100 · 92 votes

Full reviews

Face key

  1. 1.00+
  2. 1.540+
  3. 2.050+
  4. 2.560+
  5. 3.068+
  6. 3.575+
  7. 4.080+
  8. 4.585+
  9. 5.090+

5.0 Outstanding! · 4.0 Great job! · 3.0 Good job · 2.0 Could be better · 1.0 Wake me up when it's over · A thumbs-up adds half a point. Our own drawings, in the spirit of the faces GamePro magazine used in the '90s.

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