Golden Axe II

Manual

207K plays 1991 #Action#Fighting

Golden Axe II is a side-scrolling beat 'em up released for the Sega Mega Drive. It was released on December 26, 1991. It is the home console sequel to the popular game Golden Axe, marking the second game in the series, though the arcade did see a sequel of its own called Golden Axe: The Revenge of Death Adder a few years later. Golden Axe II was only released on the Mega Drive, while the original was released on many other platforms. The game later appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 and as an iPhone port on iTunes.

The three playable characters from the first Golden Axe, Ax Battler, Tyris Flare, and Gilius Thunderhead, return in Golden Axe II to save the people of the land by defeating the new evil clan, led by Dark Guld, and reclaim the Golden Axe, which is in his possession. The game features a total of seven levels: six scrolling levels and a final end of game boss battle against Dark Guild.

Golden Axe II is a side-scrolling arcade-style (it was also actually released on arcade machines) hack 'n' slash game, very similar to the first Golden Axe. The player is given a choice of three fighters: an axe-handling dwarf named Gilius Thunderhead, a barbarian named Ax Battler who wields a two-handed sword and longsword-brandishing amazon named Tyris Flare. Each of the fighters has a unique elemental form of magic which can be used at any time in the game to inflict damage upon enemies. Each player is given a set of life bars, which are lost one by one if the player is hit.

Though the characters and gameplay were virtually unchanged from the first game, there were a few improvements. The 'back attack' (performed by pressing the Jump and Attack buttons simultaneously) for each character was changed to a more useful attack that hit enemies on all sides. Enemies could now be thrown in either direction by pressing right or left on the D-pad immediately after picking them up, making it easier to hit other enemies with them or throw them off cliffs. Most importantly, the magic system was overhauled. Whereas in the first game, pressing the magic button used all of a player's magic pots, one could now use part or all of one's magic by holding the button and releasing it when the meter had reached the desired level. The magic was also changed; Ax Battler's 'exploding' magic from the first game was replaced with wind magic, and Gilius Thunderhead now used rock magic instead of lightning. Tyris Flare retained her fire magic, but was still given entirely new animations for it. Ax Battler now has longer reach with his weapon than Tyris (in the first Golden Axe, Ax Battler and Tyris had identical reach) and can throw enemies higher and farther. Finally, there were small cosmetic changes in the form of a shoulder guard for Ax Battler and black gauntlets for Gilius Thunderhead.

There are two types of game modes. One is 'The Duel', where players are pitted against enemies in one arena, battling one after the other and gradually getting more difficult. The other is normal mode, where players must navigate through different areas battling various enemies.

Between each level a rating is awarded to the player(s) based on their performance, with a final rating awarded at the end of the game. A small exposition of the main story is also given.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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