Ultimate Mortal Kombat 3

Manual

1.1M plays 1996 #Action#Fighting

Ultimate Mortal Kombat 3 is a one-on-one fighting game developed by Avalanche Software and published for the Genesis in 1996. It is a conversion of Midway's 1995 arcade game, itself an expanded revision of Mortal Kombat 3 released earlier that year. The story continues Shao Kahn's invasion of Earthrealm, bringing its warriors together for another tournament against the emperor and his Outworld forces. The home version was built from the code of the preceding Genesis conversion of Mortal Kombat 3 rather than being a direct copy of the arcade program, so it combines much of the Ultimate update with several additions and compromises of its own.

The basic design remains recognisably Mortal Kombat. Two fighters face one another in short rounds, using punches, kicks, blocks, special attacks and the series' characteristic finishing moves. The run button and energy meter introduced in Mortal Kombat 3 encourage aggressive play, while preset chain combinations allow long sequences of attacks once their timing has been learned. Uppercuts can send opponents through the ceiling of certain arenas, and victorious players may finish a match with Fatalities, Babalities, Friendships, Stage Fatalities or the newly added Brutalities.

The expanded roster is the principal attraction. Scorpion, Reptile, Kitana and Jade return after being absent from Mortal Kombat 3, while Mileena, Ermac and Classic Sub-Zero are immediately selectable instead of requiring the arcade game's Ultimate Kombat Codes. Rain and Noob Saibot become playable fighters for the first time, and Human Smoke remains a hidden character. Motaro and Shao Kahn can also be unlocked for two-player matches, although the four-armed Sheeva was removed from both 16-bit conversions.

Several modes extend the game beyond its normal single-player ladder and direct two-player battles. A two-on-two option recreates the endurance-style matches with human-controlled teams, while Tournament mode organises competition for as many as eight participants. The Master ladder restores battles against several consecutive opponents, and completing the main game or tournament grants access to Shao Kahn's Lost Treasures. Kombat Kodes and concealed option menus alter rules, reveal secrets and reward experimentation.

The presentation retains the series' digitised actors, copious blood and dark mixture of martial arts, fantasy and black humour. New locations such as Scorpion's Lair, Jade's Desert and Kahn's Kave accompany familiar material from Mortal Kombat 3, while the soundtrack and sampled voices attempt to reproduce the arcade atmosphere within 16-bit cartridge limits. The conversion is not arcade-perfect, but the large cast, fast pace and wealth of secrets make it one of the most substantial traditional fighting games available for the system.

The Genesis edition contains eleven arenas: all five new Ultimate stages and six returning locations from Mortal Kombat 3, including the Subway, Bank, Rooftop, Soul Chamber, Temple and Pit 3. This is considerably more than the SNES version offers. In exchange, its graphics, sampled voices and music are noticeably less refined, Mercy is absent together with the arcade game's Animalities, and Human Smoke shares Scorpion's combinations. An additional secret is MK4, a simple Pong-style minigame also found in the Genesis version of Mortal Kombat 3.

Contemporary reviews generally admired the ambition of fitting so many characters, moves and secrets into a 16-bit cartridge, although critics also observed that buyers had received Mortal Kombat 3 only a year earlier and that the newer Mortal Kombat Trilogy offered still more content on other hardware. The Genesis port is therefore best understood not as a perfect preservation of the arcade machine, but as a distinctive home adaptation. Its omissions are evident, yet the responsive combat, expanded selection of fighters and strong local multiplayer helped establish Ultimate Mortal Kombat 3 as a favourite among players of the classic two-dimensional series. It also forms an effective culmination of the style introduced by Mortal Kombat and refined in Mortal Kombat II.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

GenesisPlayer 1Player 2
D-pad↑↓←→IKJL
AZN
BXM
CC,
XAY
YSU
ZDO
ModeShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

X, Y and Z are for six-button games such as Street Fighter II.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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