Dyna Blaster (Bomberman)
1.7M plays 1990 #Action
Dyna Blaster is the European computer version of Hudson Soft's Bomberman, originally released for the PC Engine in Japan in 1990. The MS-DOS, Amiga and Atari ST conversions followed in Europe in 1992 through Ubi Soft, using a title that was also applied to several other European releases in the series. Rather than being a conversion of the simple original NES game, it is a substantially expanded adventure with a structured campaign and competitive multiplayer. Its colourful overhead presentation and immediately understandable rules made it one of the best-known Bomberman games among European computer owners. Advertised conversions for the Commodore 64 and Atari Lynx were never commercially released.
The story follows White Bomberman after Black Bomberman kidnaps the daughter of their inventor and imprisons her inside a vast castle. Reaching the captive requires completing eight themed worlds, each containing eight stages, for a total of 64 levels. The first seven stages of a world are maze-like challenges populated by ordinary enemies, while the eighth ends in a boss confrontation. An eight-character password system records progress and allows the campaign to be continued without replaying every earlier world.
Each arena is divided by indestructible walls and softer blocks that can be demolished with timed bombs. Explosions extend horizontally and vertically until stopped by an obstacle, so every placement affects several neighbouring corridors and can trap enemies as well as Bomberman himself. To complete a normal stage, the player must eliminate every monster and uncover the exit hidden beneath one of the destructible blocks before time expires. The rules are simple, but survival demands planning escape routes and predicting how the board will change after each blast.
A power-up is concealed in every regular stage. These bonuses can increase the number of bombs placed simultaneously, extend their flames, improve movement speed, permit passage through soft walls or provide a detonator that triggers bombs remotely. Other items grant temporary protection or an additional life, and their usefulness becomes increasingly important as later enemies move faster, pursue Bomberman or pass through obstacles. Destroying the concealed exit releases extra opponents, which discourages indiscriminate bombing and adds another risk to searching the entire arena.
The competitive mode is the game's greatest attraction and supports as many as five participants in the same arena. Every player begins in a separate corner or edge position and clears blocks to gain space, collect upgrades and create routes towards the others; the last surviving Bomberman wins the round. Early caution quickly gives way to frantic attempts to trap rivals between bombs and walls, while stronger explosions make the remaining open ground increasingly dangerous. Skull Mode adds cursed items with harmful or unpredictable effects, introducing an additional element of chaos to an already volatile contest.
The DOS conversion retains the bright sprites, clearly differentiated enemies and compact arenas of the console original. Its music derives from Jun Chikuma's lively score and changes between worlds, while the sound effects give useful warnings when bombs detonate or bonuses appear. Keyboard support allows two players to share the computer directly, with further control arrangements making the larger multiplayer matches possible. Although the animation and sound are naturally modest, the uncluttered presentation keeps the essential information readable even when several chains of explosions cross the screen.
The single-player campaign eventually becomes repetitive, since almost every stage is built from the same small set of rules, but the changing enemies, accumulated abilities and boss battles provide a steady sense of progress. Multiplayer transforms those same mechanics into a remarkably durable party game in which short rounds generate temporary alliances, accidental suicides and sudden reversals. Dyna Blaster helped establish the competitive formula that later became the defining feature of the Bomberman series. Its combination of accessible controls and considerable tactical depth makes the DOS version enjoyable both as an action-puzzle game and as one of the strongest local multiplayer titles available on early PCs.
Text: RetroGames.cz, licensed under CC BY-SA 3.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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