Big Bird’s Egg Catch

Atari 2600 0 subscribers
Manual

6.4K plays 1983 #Educational

Big Bird's Egg Catch is an educational video game for the Atari 2600 developed by Atari, Inc. and Children's Computer Workshop and published by Atari in 1983. In the game, the player controls Big Bird from Sesame Street as he saves eggs produced by chickens at the top of the screen. These eggs travel down variously contorted chutes to land safely in the basket perched on Big Bird's head. Most eggs count for a single point, but a golden egg will periodically appear that is worth five points. When an egg is dropped, a number of points are lost. At higher levels, the eggs move faster, the chutes become more convoluted, there are more egg-laying hens, and the chutes may even flash invisible. 'Turkey in the Straw', the song that plays during the egg-catching, also increases in tempo.

Periodically, Big Bird will exit the screen to count his eggs. During this stage, Big Bird is seen with his basket and numbers flash on the screen progressively faster as he counts. When the total is reached, a song is played and Big Bird dances. The game ends when too many eggs are dropped or a set number of counting sessions is performed.

Big Bird's Egg Catch bears many similarities to other games of the time, such as Kaboom!. What sets it apart is that this game does not use a paddle controller common to games with similar gameplay.

Suzan D. Prince for Electronic Fun with Computers & Games said 'Big Bird will definitely be a hit with the kindergarten set, while parents might just find themselves sneaking in a round every now and then.'

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Comments

Live chat

Connecting…

Chatting as a guest · Sign in to use your name
0/300

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

Save to...