Astyanax

Manual

33K plays 1989 #Action#Platform

Astyanax is a side-scrolling action game developed by Aicom and published by Jaleco for the Nintendo Entertainment System. It was released in Japan in 1989 under the title The Lord of King, followed by Western releases in 1990. The game is based on Jaleco’s arcade title The Astyanax, but the NES edition is not a direct conversion: its story, stage layouts and several gameplay systems were substantially redesigned for the home console.

The protagonist is a sixteen-year-old high-school student named Astyanax, who repeatedly dreams of a mysterious girl calling for his help. He is suddenly transported to the fantasy kingdom of Remlia, where the fairy Cutie explains that Princess Rosebud has been abducted by the evil wizard Blackhorn. Armed with a magical weapon called Bash, Astyanax must cross forests, caves, castles and other hostile regions before confronting Blackhorn and discovering the connection between himself and his adversary. Illustrated interludes between stages advance the unusually elaborate story.

Astyanax fights primarily at close range, and the strength of each blow depends upon an automatically replenishing power meter. Attacking before the meter is full produces a weaker strike, while waiting allows him to deliver considerably greater damage. Weapon power-ups transform Bash successively from an axe into a spear and finally a sword. The spear has the lowest physical strength but reduces the cost of magic, whereas the sword causes the greatest damage while making spells more expensive. Losing a life returns the weapon to its previous form.

Three spells provide additional assistance. Bind temporarily stops enemies, Blast damages opponents within a limited area, and Bolt attacks every enemy visible on the screen. Other items restore health or magic, increase the maximum strength of physical attacks and accelerate the power meter’s recovery. Astyanax occasionally meets Cutie during a stage and can choose between changing his current weapon and replenishing his magic. The campaign is divided into a series of linear stages populated by fantasy creatures and large bosses, with unlimited continues making its demanding combat somewhat more manageable.

The charging system strongly recalls The Legendary Axe, although Astyanax combines it with a more extensive magic system and cinematic storytelling reminiscent of games such as Ninja Gaiden. Its large sprites, colourful backgrounds and detailed intermission scenes are among its strongest features, but numerous moving objects can cause flickering or slowdown, while the hero’s deliberate attack animation occasionally makes close combat awkward. Critical opinion has consequently varied: the presentation and unusual combat mechanics have received praise, whereas repetitive enemy placement and uneven difficulty are frequent complaints. Despite these shortcomings, Astyanax remains a distinctive NES action game whose ambitious presentation and strategic weapon system separate it from many more conventional fantasy platformers.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

NESPlayer 1Player 2
D-pad↑↓←→IKJL
BZN
AXM
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

NESPlayer 1Player 2
D-pad↑↓←→IKJL
BZN
AXM
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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