Wetrix
0 plays 1998 #Puzzle
Wetrix is a 3D puzzle video game developed by Zed Two, the studio of brothers Ste and John Pickford, for the Nintendo 64 and personal computers in 1998, and the Dreamcast and Game Boy Color in 1999 (as Wetrix+ and Wetrix GB respectively). The player's goal is to hold water bubbles falling on a 3D isometric landscape. To do this, enclosures are created with Uppers, which fall in a similar manner to Tetris blocks, that raise the ground. While water can be evaporated with fireballs, hazards such as Mines, Ice Cubes, and earthquakes also fall and ruin the player's construction.
The Pickfords conceived a Tetris-esque puzzle game out of a water demo they worked on for another one of their Zed Two games, the hack and slash Vampire Circus. For design, the biggest focus was on the basic elements' interaction with each other, as well as the puzzle game style's originality; the use of falling blocks was the only similarity between Wetrix and Tetris. Zed Two signed a two-game deal with Ocean Software, a week before its merge with Infogrames. It required the brothers to turn Vampire Circus into Taz Express (2000), while allowing the brothers free rein with Wetrix. The PC version was produced from January to October 1997 by the brothers themselves, while the Nintendo 64 port was developed with three additional programmers from around June to Christmas 1997.
From Wikipedia's article Wetrix
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
Live chat
Connecting…
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
4.0 Great job!
Metascore 81 · 11 critics
Review scorecard
- Graphics 4.5 out of 5 GamePro
- Sound 4.0 out of 5 GamePro
- Control 4.0 out of 5 GamePro
- Fun Factor 4.0 out of 5 GamePro
Original GamePro category scores via Wikipedia. GamePro source
What the reviews talk about
Key wordsenjoyableoriginalinnovativerealisticrepetitive
What the critics said
IGN noted that with previous puzzle video games, "the further developers got from Tetris, the more annoyed people got", making Wetrix's success as both an original and enjoyable puzzle game profound.
— IGN, 1999
From the Reception section of Wikipedia's Wetrix article.
Scores
- 91 Official Nintendo Magazine1998 70%; 91%
- 88 GameSpot1998 6/10; 8.8/10; 6.8/10
- 84 IGN1998 8.7/10; 8.4/10; 7.8/10
- 83 Game Informer 5/10; 8.25/10
- 83 GamePro 4.5/5 ; 4/5 ; 4/5 ; 4/5
- 83 Hyper1998 84/100; 83%; 78/100
- 80 AllGame 4/5; 4/5; 4.5/5
- 80 Computer and Video Games 4/5
- 80 EP Daily 7.5/10; 8/10
- 78 Famitsu 31/40
- 75 Consoles +1998 50%; 75%
- 74 N64 Magazine true; 74%
- 74 Nintendo Power1998 7.4/10
- 70 Edge 7/10
- 60 Next Generation 3/5
- 56 Electronic Gaming Monthly 5.5/10 ; 5.5/10 ; 6/10 ; 5.5/10
- 80 GameSpy2000 8/10 · other versions
- 75 Jeuxvideo.com2000 15/20 · other versions
- 50 PC Zone2001 5/10 · other versions
- 30 Computer Games Strategy Plus1999 1.5/5 · other versions
From the review table in Wikipedia's Wetrix article.
Comments