Tonic Trouble
0 plays 1999 #Action
Tonic Trouble is a 1999 action-adventure game developed by Ubi Soft Montreal and published by Ubi Soft. The game follows janitor Ed, who drops a container of unidentified fluid from his spaceship to Earth, transforming the planet into a mutated version of itself. Drunkard Grögh drinks from the container and is granted powers that lead him to conquer Earth. Assuming the role of Ed, the player is tasked with solving puzzles and defeating enemies to acquire the tools to conquer Grögh and repossess the container to create an antidote.
Tonic Trouble was conceptualized by Michel Ancel and developed by a team of around 120 people, starting pre-production in June 1996. After multiple delays, the game was released for Nintendo 64 in August 1999, with a Windows version following that December. A Game Boy Color adaptation was made by RFX Interactive and released in Europe in 2000. Tonic Trouble received a mixed response from critics, who approved of the controls, score, level design, and graphics, but criticized the camera system, gameplay, visuals, and its derivative nature. The game sold 1.1 million copies by 2001 and was re-released with Nintendo Classics in 2025.
From Wikipedia's article Tonic Trouble
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
2.0 Could be better
Critics 54 · 7 reviews
Review scorecard
- Graphics 2.0 out of 5 Overall fallback
- Sound 2.0 out of 5 Overall fallback
- Control 2.0 out of 5 Overall fallback
- Fun Factor 2.0 out of 5 Overall fallback
Overall fallback: Critics 54 · 7 reviews. Overall source The same 54/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordsresponsiveenjoyabletightgenericunoriginalconfusing
What the critics said
Electronic Gaming Monthly thought that, in terms of level design, Tonic Trouble was "a tightly developed platformer"; the control scheme was similarly praised.
— Electronic Gaming Monthly, 1999
IGN's Matt Casamassina considered the visuals to be "good", the characters and levels to be "well designed", and the music to be one of the game's strong points.
— IGN, 1999 (Matt Casamassina)
GamePro disparaged the "sparse textures" and "low-res and fuzzy" characters, whose voices were regarded as "forced".
— GamePro
Suzi Sez, reviewing the PC version for GameZone, enjoyed Tonic Trouble's "stunning" 3D graphics, "great" sound effects and music, "cute and fun" storyline, and unrelenting replay value.
— GameZone, 2000 · about another version
IGN's Game Boy Color review of Tonic Trouble, written by Tim Jones, described the controls as "tight and responsive" and the humour and visuals as "enjoyable".
— IGN · about another version
From the Reception section of Wikipedia's Tonic Trouble article.
Scores
- 74 Nintendo Power N64: 7.4/10
- 70 Game Informer1999 N64: 7/10
- 61 Electronic Gaming Monthly N64: 6.12/10
- 60 GamePro2000 N64: 3.0/5
- 60 Next Generation N64: 3/5
- 30 GameSpot1999 N64: 3/10
- 25 GameRevolution2000 N64: F
- – IGN1999
- 85 GameZone2000 PC: 8.5/10 · other versions
From the review table in Wikipedia's Tonic Trouble article.
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