007: The World Is Not Enough
0 plays 2000 #Action
The World Is Not Enough is a 2000 first-person shooter video game developed by Eurocom and published by Electronic Arts. It is based on the 1999 film of the same name. It was released for the Nintendo 64 in North America on October 17, 2000 and in Europe on December 8, 2000. The game was also released for the PlayStation in November. The game features a single-player campaign in which players assume the role of secret agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games.
The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission that takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. A Controller Pak is required to save the player's progress through the game.
From Wikipedia's article The World Is Not Enough (Nintendo 64 video game)
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
4.0 Great job!
Metascore 81 · 16 critics
Review scorecard
- Graphics 4.0 out of 5 Overall fallback
- Sound 4.0 out of 5 Overall fallback
- Control 4.0 out of 5 Overall fallback
- Fun Factor 4.0 out of 5 Overall fallback
Overall fallback: Metascore 81 · 16 critics. Overall source The same 81/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordsconfusingsmoothinnovativecomplexshortdetailed
What the critics said
Matt Casamassina of IGN felt that Eurocom did "an amazing job recreating the cinema experience for the Nintendo 64 owner, perhaps more so than any other movie-to-game license to date."
— IGN, 2000 (Matt Casamassina)
In a less positive review, Shane Satterfield of GameSpot stated that The World Is Not Enough "belongs in the upper echelon of Nintendo 64 software", but it lacks the gameplay delicacy of GoldenEye 007 to reach classic status.
— GameSpot, 2000 (Shane Satterfield)
Edge concluded that, while the game lacks innovative elements, it "still offers plenty of enjoyment for those who have exhausted Rare's masterpieces."
— Edge, 2000
GamePro stated similar pros, but criticised the plot for being confusing and "too complex for its own good."
— GamePro, 2000
According to GameSpot, "they generally amount to nothing more than fragging".
— GameSpot, 2000
From the Reception section of Wikipedia's The World Is Not Enough (Nintendo 64 video game) article.
Scores
- 90 AllGame 4.5/5
- 90 GamePro2000 4.5/5
- 89 IGN2000 8.9/10
- 88 N64 Magazine 88%
- 81 Nintendo Power 8.1/10
- 80 GameRevolution2000 B
- 80 GameZone2001 8/10
- 74 GameSpot2000 7.4/10
- 70 Edge 7/10
- 60 Next Generation 3/5
From the review table in Wikipedia's The World Is Not Enough (Nintendo 64 video game) article.
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