Tom Clancy's Rainbow Six
0 plays 1999 #Shooter
Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment for Microsoft Windows, with later ports for the Nintendo 64, PlayStation, Mac OS, Game Boy Color, and Dreamcast. It is the first installment in the Rainbow Six series. Based on the Tom Clancy novel of the same name, the game follows Rainbow, a top secret international counterterrorist organization, and the conspiracy they unravel as they handle a seemingly random spike in terrorism.
In singleplayer, the player advances through a series of missions in a campaign. Before each mission, the player is briefed on the situation, selects and organizes their operatives and equipment, and plans their movement through the level; during missions, the player controls an operative leading computer-controlled teammates as they follow the player's plan. In multiplayer, players cooperate in player-versus-environment missions or battle to complete objectives in player-versus-player matches. The game features realistic gameplay factors, weapon lethality, and consequences for failure, forcing players to plan their approach carefully and promoting replayability for more streamlined completion.
From Wikipedia's article Tom Clancy's Rainbow Six (video game)
Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| N64 | Player 1 |
|---|---|
| Stick | ↑↓←→ |
| A | X |
| B | C |
| Z | Z |
| L | A |
| R | S |
| C buttons | IKJL |
| D-pad | TGFH |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
A gamepad with an analog stick plays much better than the keyboard.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
4.0 Great job!
GameRankings 82%
Review scorecard
- Graphics 4.0 out of 5 Overall fallback
- Sound 4.0 out of 5 Overall fallback
- Control 4.0 out of 5 Overall fallback
- Fun Factor 4.0 out of 5 Overall fallback
Overall fallback: GameRankings 82%. Overall source The same 82/100 overall rating fills missing categories using the face scale; these are not separate category scores.
What the reviews talk about
Key wordstensefaithfuloriginalrealisticimpressivedetailed
What the critics said
Jeremy Dunham of IGN, reviewing the Dreamcast port, praised the game's change in pace, saying, "Long exposed to mindless romps and pointless first-person gore-fest clones, the ability to actually think and THEN destroy puts a big ol' smile on my face."
— IGN, 2000 (Jeremy Dunham)
Christian Nutt, reviewing the Nintendo 64 port for GameSpot, said of Rainbow Six, "realism is the order of the day... this game does deliver a military simulation on a very personal level."
— GameSpot, 1999
Raphael Liberatore, reviewing the game for Computer Gaming World, criticized "faulty AI and game-killing bugs" for impeding "what could have been a benchmark game—a game troubled by what it could have been."
— Computer Gaming World, 1998
Mike Wolf of Next Generation gave it three stars out of five, stating that though it was "a fantastic game", its flaws meant it was "not a must-have".
— Next Generation, 1999 (Mike Wolf)
The editors wrote that Rainbow Six "deftly mixed strategic planning with nail-biting action as it brought the world of counterterrorist operations to life."
— Computer Gaming World, 1999
Trent C. Ward, reviewing the PC version for IGN, praised the complexities of the planning stage, realistic damage, competent AI, and freedom to complete missions from multiple approaches, saying it was "unlike any first-person shooter yet made."
— IGN, 1998 · about another version
PC Gamer US called the game "an enthralling package loaded to the brim with tense, nail-biting gameplay, slick technology, and excellent replayability" and "undoubtedly one of the most original and best games of the year."
— PC Gamer, 1998 · about another version
Push Square's Sam Brooke, reviewing the PlayStation port in a 2018 retrospective, enjoyed the sense of accomplishment from completing challenging missions properly, calling it "a trailblazer in its genre".
— Push Square, 2018 (Sam Brooke) · about another version
From the Reception section of Wikipedia's Tom Clancy's Rainbow Six (video game) article.
Scores
- 94 IGN1998 (PC) 9.4/10 ; (N64) 8.5/10 ; (SDC) 8/10 ; (GBC) 5/10 ; (PS) 3.8/10
- 93 PC Gamer (US)1998 93%
- 90 GameRevolution1998 A−
- 80 Next Generation1998 (PC) 4/5 ; (N64) 3/5 ; (SDC) 4/5
- 80 The Cincinnati Enquirer1998 4/5
- 74 GameSpot1998 (SDC) 8.1/10 ; (PC) 8/10 ; (GBC) 7.4/10 ; (N64) 7.1/10 ; (PS) 3.7/10
- 70 Computer Gaming World1998 (PC) 3.5/5
- 70 GamePro1998 4.5/5 ; (PS) 3.5/5
- 69 Nintendo Power1999 (N64) 7.9/10 ; (GBC) 6.9/10
- 68 Game Informer2000 (N64) 8/10 ; (PS) 6.75/10
- 60 AllGame (PC) 3.5/5 ; (MAC/N64) 3/5 ; (PS/GBC) 2.5/5
- 40 Computer and Video Games1999 (PS) 2/5
- 38 Electronic Gaming Monthly1999 (N64) 7.62/10 ; (SDC) 7.33/10 ; (PS) 3.8/10
- 35 GameSpy2000 3.5/10
- 20 Official U.S. PlayStation Magazine1999 1/5
From the review table in Wikipedia's Tom Clancy's Rainbow Six (video game) article.
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