Skeet Shoot

Atari 2600 0 subscribers
Manual

22K plays 1981 #Action#Shooter

Skeet Shoot is a skeet shooting video game for the Atari 2600 and the first game released by Games by Apollo. Players assume the role of a skeet shooter shooting clay pigeons. There is a two-player mode where the players alternate. It was developed by programmer Ed Salvo in his Iowa home and purchased by Pat Roper for release in December 1981 under the newly formed Apollo. Despite negative reviews, it was a financial success, and led to Salvo's continuation with the company, where he became Director of Development.

The player controls a skeet shooter who is shooting clay pigeons. By pressing the button on the controller, a clay pigeon is sent out and pressing the button again will shoot; moving the joystick changes the gun's angle. A point is earned if the bullet hits. Difficulty varieties adjust the speed of the pigeons.

Two two-player gameplay variations exist and are activated by modifying the Atari 2600's difficulty switches. There is an alternating version where players take turns shooting the clay pigeons, and another variation features one player shooting while the other controls the angle of the clay pigeons. Other variables that can be changed are the position of the shooter and the direction the bird will enter the screen from.

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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