Shanghai II: Dragon’s Eye
33K plays 1990 #Puzzle
Shanghai II: Dragon’s Eye is a puzzle video game developed and published by Activision in 1990 as a sequel to the original Shanghai mahjong solitaire title. It was released on a wide range of platforms including MS-DOS, MSX, Macintosh, FM Towns, PC-98, Sharp X68000, Super Nintendo Entertainment System, Sega Genesis, Wii, and Windows, making it one of the most widely ported entries in the Shanghai series. The game builds upon the tile-matching mechanics of its predecessor and expands both single-player and multiplayer options.
Gameplay in Shanghai II: Dragon’s Eye is based on mahjong solitaire, a single-player puzzle mode in which the player attempts to remove all tiles from a prearranged layout by matching identical, “open” tile pairs. Layouts in the game include twelve predefined patterns inspired by the Chinese zodiac, and the title supports up to eight visually distinct tile sets, offering variation in aesthetic presentation. The top-down perspective and fixed screen presentation keep the focus on tile arrangement and strategy rather than competitive reflexes, making it accessible to a broad range of players.
In addition to the standard solitaire mode, the game features a “Dragon’s Eye” variant in which two players take turns either removing tiles or strategically placing them so as to prevent the opponent from clearing the board. In this mode, one participant attempts to construct a tile arrangement resembling a dragon, while the other seeks to dismantle it, creating a unique competitive twist on the familiar Shanghai mechanics.
Shanghai II: Dragon’s Eye was generally well received by critics and puzzle game enthusiasts. It earned positive notice for its addictive gameplay and broad range of tile layouts, with publications noting that the title offered both relaxation and challenge to puzzle fans, although it did not introduce radically new concepts beyond the original Shanghai formula. Contemporary reviews praised the game as a worthy continuation of the series, especially for players already invested in traditional tile-matching puzzles.
The game is part of a long-running Shanghai franchise that traces its origins back to Shanghai in 1986, itself a computerized adaptation of the centuries-old Chinese game of mahjong. Shanghai II: Dragon’s Eye helped solidify the series’ popularity across home computers and consoles in the early 1990s, influencing later sequels such as Dragon’s Eye Plus: Shanghai 3 and demonstrating the enduring appeal of solitaire-style tile puzzles in video game form.
Text: RetroGames.cz, licensed under CC BY-SA 3.0
Keyboard controls
| Genesis | Player 1 | Player 2 |
|---|---|---|
| D-pad | ↑↓←→ | IKJL |
| A | Z | N |
| B | X | M |
| C | C | , |
| X | A | Y |
| Y | S | U |
| Z | D | O |
| Mode | Shift | B |
| Start | Enter | Space |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
X, Y and Z are for six-button games such as Street Fighter II.
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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