Magic Jewelry

1.8M plays 1990 #Puzzle

Magic Jewelry is an unlicensed falling-block puzzle game programmed by Taiwanese developer Hwang Shinwei and published by RCM Group for the Famicom in 1990. Its design is closely based on Sega's Columns, adapting the same basic idea to Nintendo's 8-bit hardware without an official licence. Although it also appeared on standalone cartridges, the game became particularly familiar through pirate multicarts and Famicom-compatible consoles, often under shortened titles such as Jewelry or Jewels. Its small size made it an obvious inclusion in collections claiming to contain dozens or even hundreds of games.

Each falling piece consists of three differently coloured jewels arranged vertically. The player can move the column left or right, accelerate its descent and cycle the positions of the three jewels, but cannot turn it horizontally. Whenever three or more jewels of the same colour form an uninterrupted horizontal, vertical or diagonal line, they disappear and anything above them falls into the empty spaces. Careful placement can therefore produce chain reactions, while the game ends when a newly placed column extends beyond the top of the well.

Progress is divided into levels that gradually increase the falling speed and change the background colours and music. After enough jewels have been removed, a flashing column marked with crosses appears; landing it on a jewel clears every jewel of that colour from the board and advances the game to the next level. This special piece can rescue a crowded playfield, but obtaining the greatest benefit from it requires choosing its landing colour carefully. Magic Jewelry has fewer options than Dr. Mario and offers no competitive mode, leaving score chasing and survival as its only objectives.

The presentation places the narrow playfield beside a stylised nighttime view of New York and the Statue of Liberty. Eight principal background tunes accompany successive levels, after which altered arrangements repeat the musical cycle. Most are 8-bit adaptations of existing music, ranging from the traditional Greensleeves and Weber's Hunters' Chorus to All Kinds of Everything and Speak Softly Love. The first-level melody was also used in Brush Roller, another unlicensed game programmed by Hwang Shinwei in 1990.

Magic Jewelry does little to disguise its debt to Columns, yet it reproduces that game's central mechanism with responsive controls and clear visual feedback. The diagonal matches and potential chain reactions add more planning than the simple presentation initially suggests, while the steadily rising speed creates an effective difficulty curve. Repetition and the absence of alternative modes limit its long-term variety, but the immediate rules make it well suited to short sessions. Its enormous circulation on unofficial multicarts ultimately made this modest Taiwanese production one of the better-known unlicensed puzzle games for Nintendo's 8-bit console.

Text: RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

NESPlayer 1Player 2
D-pad↑↓←→IKJL
BZN
AXM
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

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