King's Quest III: To Heir is Human

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0 plays 1986 #Adventure

King's Quest III: To Heir is Human is an adventure game developed by Sierra On-Line and published originally for home computers in 1986 as the third entry in the King's Quest series. The game follows Gwydion, slave to the wizard Manannan, as he journeys through the pseudo-medieval fairy tale-inspired fantasy realm of Llewdor, on a quest to free himself and find his family. It is presented as an interconnected set of locations, or flip-screens, with a pseudo-3D art style. The player interacts with locations and items using text commands, and must avoid numerous hazards and obstacles in their quest.

King's Quest III was developed by Sierra using an expanded version of the game engine that was originally developed for King's Quest I (1984), the Adventure Game Interpreter. It was designed by Sierra co-founder Roberta Williams as a blend of common fairy tales and fantasy tropes, with a more complex and mature story than its predecessors made possible by the increased capabilities of home computers. Several developers of the game, including artist Mark Crowe and programmer Al Lowe, would go on to develop future games for Sierra.

From Wikipedia's article King's Quest III, licensed under CC BY-SA 4.0

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

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Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

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  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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