King's Quest III: To Heir is Human
0 plays 1986 #Adventure
King's Quest III: To Heir is Human is an adventure game developed by Sierra On-Line and published originally for home computers in 1986 as the third entry in the King's Quest series. The game follows Gwydion, slave to the wizard Manannan, as he journeys through the pseudo-medieval fairy tale-inspired fantasy realm of Llewdor, on a quest to free himself and find his family. It is presented as an interconnected set of locations, or flip-screens, with a pseudo-3D art style. The player interacts with locations and items using text commands, and must avoid numerous hazards and obstacles in their quest.
King's Quest III was developed by Sierra using an expanded version of the game engine that was originally developed for King's Quest I (1984), the Adventure Game Interpreter. It was designed by Sierra co-founder Roberta Williams as a blend of common fairy tales and fantasy tropes, with a more complex and mature story than its predecessors made possible by the increased capabilities of home computers. Several developers of the game, including artist Mark Crowe and programmer Al Lowe, would go on to develop future games for Sierra.
From Wikipedia's article King's Quest III, licensed under CC BY-SA 4.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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