Final Fantasy Tactics Advance
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Final Fantasy Tactics Advance is a 2003 tactical role-playing game developed by Square for the Game Boy Advance, and published by Square in Japan and Nintendo internationally. A successor to Final Fantasy Tactics (1997), the story follows the trials of some children from the town of St. Ivalice after a magical book transforms their home into a fantasy realm of the same name. Gameplay has player teams fighting in turn-based combat on a grid, with units using a themed Job system. A new feature is a "Law" system, which places random limitations on player action during battles.
Yasumi Matsuno, creator of the original Tactics, had wanted to make a follow-up game but was unable to due to other projects. Production began on Tactics Advance in March 2002, and was handled by former Quest Corporation staff who worked on Tactics Ogre: The Knight of Lodis (2001). Several staff returned from Tactics including Matsuno as producer, Hideo Minaba as art director, and Hitoshi Sakimoto as lead composer. The team's goal was a refinement of the gameplay of Tactics that could be played in short sessions. The story, art design and music were tailored for a younger audience.
From Wikipedia's article Final Fantasy Tactics Advance, licensed under CC BY-SA 4.0
Keyboard controls
| GBA | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| L | A |
| R | S |
| Select | Shift |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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Keyboard controls
| GBA | Player 1 |
|---|---|
| D-pad | ↑↓←→ |
| B | Z |
| A | X |
| L | A |
| R | S |
| Select | Shift |
| Start | Enter |
Hotkeys
- 1 Quick save state
- 2 Quick load state
- 3 Change save slot
Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).
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