Zaxxon

D
MS-DOS 0 subscribers

48K plays 1984 #Shooter

Zaxxon is a 1981 scrolling shooter developed and published by Sega as an arcade video game. It was developed with assistance from Ikegami Tsushinki, the same team who had programmed Nintendo's Donkey Kong the same year. The player pilots a ship through two heavily defended space fortresses, and the outer space areas between them, to confront the Zaxxon robot at the end of the second fortress.

Zaxxon was one of the first games to employ axonometric projection, which lent its name to the game. The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States.

Sega released a modified version as Super Zaxxon the same year and the Zaxxon-like shooter Future Spy in 1984.

From Wikipedia's article Zaxxon, licensed under CC BY-SA 4.0

Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

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Controls

This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.

Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.

Emulator help & troubleshooting

2.5 Could be better

Players 61 · 123 votes

No critic scores found for this game: this is the players' rating.

Review scorecard

  1. Graphics 2.5 out of 5 Overall fallback
  2. Sound 2.5 out of 5 Overall fallback
  3. Control 2.5 out of 5 Overall fallback
  4. Fun Factor 2.5 out of 5 Overall fallback

Overall fallback: Players 61 · 123 votes. The same 61/100 overall rating fills missing categories using the face scale; these are not separate category scores. Player rating; no critic scores available.

What the reviews talk about

Key wordsthrillingrealisticimpressiveexcellentoriginal

What the critics said

  • David Cohen, in his book Video Games, praised the "incredible three-dimensional realism" in the graphics, which he considered the best in a video game to date, while describing the gameplay as "a mixture of driving and zap game."

    — Video Games, 1982

  • Computer and Video Games praised the game for being "at the frontier of a third dimension in arcade games" and for its "realistic" altitude-based gameplay for the time.

    — Computer and Video Games, 1982· about another version

  • InfoWorld's Essential Guide to Atari Computers cited it as a good Atari arcade game, noting "its distinctive three-dimensional graphics".

    — InfoWorld, 1984 (Essential Guide)· about another version

From the Reception section of Wikipedia's Zaxxon article, under CC BY-SA 4.0. The words are the critics'; their full reviews are on the publishers' pages.

Scores

  • Computer and Video Games 1985 35%; 55%; 39/40 (MSX) (other versions)

From the review table of Wikipedia's article. The face takes, first that applies: the Metascore for this platform, GameRankings' average, our average of the critics (one number per publication, a panel averaged), one review alone, the players' rating. Critics and players are never mixed.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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