The Activision Decathlon

Atari 2600 0 subscribers
Manual

825K plays 1983 #Action#Sport

The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually. The game became somewhat notorious for the amount of wear or damage inflicted upon console controllers, namely the Atari 2600 version where rapid back-and-forth movement of the joystick propels the athlete down the track. A player whose score met or exceeded the values below could send photo documentation to receive an Activision Decathlon Club patch in one of the colors of an Olympic medal: 8,600 points (Bronze), 9,000 points (Silver) and 10,000 points (Gold).

Shortly after release, Activision's Decathlon drew comparisons to Konami's popular arcade game Hyper Olympic (Track & Field), which was introduced at the Amusement Machine Show a month later in September 1983. According to Cash Box magazine, several people claimed there were 'cursory similarities' between the two games.

The Atari 2600 version of Decathlon was reviewed by Video magazine in its 'Arcade Alley' column where it was described as 'an absolute triumph of imaginative programming' and as 'a masterwork'. Computer and Video Games rated the VCS version 92% while giving the ColecoVision version a 93% score.

In 1985, the game appeared at number-two on the Atari 8-bit chart in the United Kingdom. The game was later reissued simply as Decathlon by the UK budget label Firebird. It was included in the 2002 PlayStation 2 compilation Activision Anthology.

Events:

Text: Wikipedia via RetroGames.cz, licensed under CC BY-SA 3.0

Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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Keyboard controls

Atari 2600Player 1Player 2
D-pad↑↓←→IKJL
FireZN
Game SelectShift
Game ResetEnter

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Most games start with Game Reset. Paddle games (Breakout, Kaboom!…) need a gamepad stick.

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Emulator help & troubleshooting

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