Super Street Fighter II Turbo
0 plays 1995 #Fighting
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth and final installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II (1993). Like its predecessor, it ran on the CP System II hardware.
Super Turbo introduced new gameplay mechanics, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.
The game was published for 3DO the same year followed by versions for MS-DOS and Amiga. In 1997, conversions were released for PlayStation and Saturn as part of the Street Fighter Collection, and in 2000 for the Dreamcast in as Super Street Fighter II X for Matching Service. A Game Boy Advance version was also made.
From Wikipedia's article Super Street Fighter II Turbo, licensed under CC BY-SA 4.0
Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Controls
This is a PC game: it uses the keyboard the way it did under MS-DOS, and the mouse where the game supports it. Click the game screen first so it gets your key presses.
Many DOS games start with a menu or ask a question first — read the screen and answer with the keyboard. Arrow keys, Enter, Space, Ctrl and Alt are the usual game keys.
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Review scorecard
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