Street Combat

Super Nintendo (SNES) 0 subscribers

0 plays 1993 #Action

Street Combat is a fighting video game developed by NCS Corporation for the Super Nintendo Entertainment System (SNES). The game centers around Steven, a scientist and Kung Fu expert who enters a martial arts tournament to thwart the plans of a terrorist organization. Gameplay consists of one-on-one battles where the player must defeat opponents in sets of rounds using both standard and special attacks. It also features bonus rounds and a two-player versus option.

The game was originally released in Japan in 1992 by the NCS label Masaya Games under the title Ranma ½: Chōnai Gekitōhen as an adaptation of the manga series Ranma ½ authored by Rumiko Takahashi. When Irem localized it as Street Combat for the western market in 1993, the game mechanics were unaltered. However, all connections to the manga were removed, most notably with its entire roster of characters being replaced with different sprites.

Both versions of the game were critically compared and contrasted with the popular arcade hit Street Fighter II from Capcom. Street Combat has been largely panned for its substituted graphics and simplistic gameplay mechanics. The development team's next game in the series, Ranma ½: Hard Battle, was localized outside of Japan with the manga license retained.

From Wikipedia's article Street Combat, licensed under CC BY-SA 4.0

Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

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Keyboard controls

SNESPlayer 1Player 2
D-pad↑↓←→IKJL
AZM
BXN
XAU
YSH
LQY
REO
SelectShiftB
StartEnterSpace

Hotkeys

  • 1 Quick save state
  • 2 Quick load state
  • 3 Change save slot

Gamepads are detected when you press a button. Remap any key from the emulator’s Controls menu (gear icon).

Online, both players use the Player 1 keys (or a gamepad) on their own computer. Saving, loading and pausing are off while you play online.

Emulator help & troubleshooting

No reviews yet

We found no critic scores for this game, and too few players have rated it.

Review scorecard

  1. Graphics — Not scored Unavailable
  2. Sound — Not scored Unavailable
  3. Control — Not scored Unavailable
  4. Fun Factor — Not scored Unavailable

No category score or overall rating is available for the unscored slots.

Full reviews

GamePro face key

  1. 1.0Wake me up when it's over0+ out of 100
  2. 1.5Wake me up when it's over+ thumbs-up40+ out of 100
  3. 2.0Could be better50+ out of 100
  4. 2.5Could be better+ thumbs-up60+ out of 100
  5. 3.0Good job68+ out of 100
  6. 3.5Good job+ thumbs-up75+ out of 100
  7. 4.0Great job!80+ out of 100
  8. 4.5Great job!+ thumbs-up85+ out of 100
  9. 5.0Outstanding!90+ out of 100

GamePro named the five whole-number faces; a thumbs-up adds half a point to the same caption. GamePro’s original rating-face design, adapted from Ryan Quintal’s 2018 vector recreation; cleanup for YouConsoles.

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